LEVEL MAP
Level Map
Explore all 54 implemented levels from version 0.17q across the in-game world map, including Story, Challenge, and Extra modes.
54 official levels
- 01 · Story ModeWaterfall EntranceSo we decided to set out from the waterfall near our home, where we encountered the first group of zombies.
- 02 · Challenge ModeFlags Leading the ChargeA side level for braver challengers,
- 03 · Extra ModePea LaboratoryTry to have 6 red Peashooters with wings at the same time.
- 04 · Story ModeLower WaterfallFollowing the path, we reached Lower Waterfall, where we ran into more zombies.
- 05 · Challenge ModeExtraordinary StarconesIn a battle filled with Starcones, we encountered an extraordinary Starcone Zombie whose mastery of Starcones had earned it the name Starcone Master!
- 06 · Extra ModeThread the NeedleControl Peashooter and time your shots so each pea passes cleanly through the Starcones.
- 07 · Story ModeMiddle WaterfallAfter making our way up the waterfall, we stopped to rest at Middle Waterfall. There, we ran into another group of zombies.
- 08 · Challenge ModeBucket ChallengeA whole horde of buckets is coming!
- 09 · Extra ModeA Song of Ice, Dirt and FireUse three powerful Liquids and Hygro Plantago to find a way to defeat every zombie.
- 10 · Story ModeUpper WaterfallBeyond here lies Maple Lake.
- 11 · Challenge ModeUltimate Battle — Maple FallsThe waterfall zombies' final greeting! A true all-out battle.
- 12 · Extra ModeThe Chu–Han DivideUse Wall-nuts to protect your Hygro Plantago and peas to attack your opponent's.
- 13 · Story ModeMaple LakeThe wind howls. This fills you with determination.
- 14 · Challenge ModeBattle Below the LakeThe wind roars. This fills you with determination.
- 15 · Extra ModeWind Blows, Grass Bows, Zombies ShowA gentle breeze blows. This fills you with determination.
- 16 · Story ModeMysterious Swamp — ShoreAfter leaving Maple Falls, we reached another body of water connected to Maple Lake: Mysterious Swamp.
- 17 · Challenge ModeEvery Tile CountsA swampy challenge through and through.
- 18 · Extra ModeLotus MarshRide upon cards like shooting stars, stay alert on every pass, and fight alongside Lorus as zombies trek through the mire, weaving through a sea of lotus blossoms.
- 19 · Story ModeMysterious Swamp — OnwardWe reached an island in the middle of Mysterious Swamp. Night has officially fallen, though it looks no different from day.
- 20 · Challenge ModeReading by Firefly and SnowlightFirefly Zombies fill the sky in this battle.
- 21 · Extra ModeLaser DetectorThe zombies have turned invisible, as if they used a potion.
- 22 · Story ModeMysterious Swamp — CenterAt last, we've reached the heart of Mysterious Swamp. Here we met a local Lightning Reed, invited by Hurriclover to help us in battle.
- 23 · Challenge ModeThe Sharpest ArrowWord has it that a zombie here has practiced archery for ages. His skill with a bow is unmatched, but bad luck follows wherever he goes. Thus, he is known as "Larrow Butz."
- 24 · Extra ModeCeramics ConnectClick one ceramic figurine, then another of the same type, to defeat all zombies of that type.
- 25 · Story ModeMysterious Swamp — ExitThe swamp's exit is just ahead! Gongs and drums are sounding up ahead, and the place is bustling.
- 26 · Challenge ModeUltimate Battle — Mysterious SwampOne last greeting from the swamp zombies!
- 27 · Extra ModeMiracles and Magic Are RealMiracles and magic are real, but they aren't free.
- 28 · Story ModeMechanical Snowfield (Outskirts)With the swamp behind us, we've reached a new region known as Mechanical Snowfield.
- 29 · Challenge ModeCrazy StoneThe floor tiles happen to be leaking electricity today—and at remarkably regular intervals.
- 30 · Extra ModePlate TectonicsRide these few precious floor tiles back and forth across the entire screen to finish the fight.
- 31 · Story ModeMechanical Snowfield (Suburbs)The moving tiles have carried us into the suburbs. We're closer to the city now, yet somehow this place is less lively than the outskirts. Power Peony finds that deeply puzzling.
- 32 · Challenge ModeElectrical TransmissionSparse tiles and zombies attacking amid the chaos—counter them with an Iron-Chain Stratagem.
- 33 · Extra ModeChain Reaction — Round {WAVES}Power Peony just remembered a classic minigame.
- 34 · Story ModeMechanical Snowfield (City)As Snowbloom Palace draws closer, the intensifying snowstorm makes its silhouette ever harder to see. The feeling that something is about to happen grows stronger. Alongside the excitement of nearing the Zombie Lair, there's now a hint of unease.
- 35 · Challenge ModeA Legend of MagnetismMechanical Snowfield's machines pretend to run forever, but they actually rely on the electricity inside them (obviously).
- 36 · Extra ModeMolecular Thermal MotionMechanical Snowfield's floor tiles suddenly remembered the theory of molecular thermal motion. On a day this cold, they figured moving around might do them some good.
- 37 · Story ModeSnowbloom PalaceAfter a long and grueling journey, we've finally reached the gates of Snowbloom Palace. It's a multistory building, so to find BISHOP, we'll have to search it one floor at a time.
- 38 · Challenge ModeUltimate Battle — Mechanical SnowfieldOne last greeting from the snowfield zombies! A truly epic battle.
- 39 · Extra ModeThe King's LeapA dazzling dance of leaps alongside the chess pieces!
- 40 · Story ModeSnowbloom Palace (Building B)Led by Sweetbriar Rose, we have reached Building B of Snowbloom Palace. Here, we will meet BISHOP.
- 41 · Challenge ModeLet's Go! Hamster Balls!One of Snowbloom Palace's signature attractions: the cute and charming hamster balls. Their complex movement patterns make many tactics "not very effective."
- 42 · Extra ModeMagnetic Master SparkThis is what an incredibly powerful magnet looks like... probably.
- 43 · Story ModeSands of Time ~ First ArrivalFollowing Ghastasaucey's directions, we reached a snow-swept frontier.
- 44 · Challenge ModeAria of Past and PresentAlloysuckle lobs or scatters projectiles depending on the era.
- 45 · Extra ModeSaving Private SunflowerWarning! Energy reserves depleted!
- 46 · Story ModeSands of Time ~ Closing InWe ventured deeper into the Sands of Time, searching for a way to restore its spacetime.
- 47 · Challenge ModeSurface-to-Air TacticsA swarm of Lantern Imps is approaching, but our anti-air options are extremely limited.
- 48 · Extra Mode3D Lantern PinballThe Lantern Imp's lantern holds incredible potential.
- 49 · Story ModeSands of Time ~ UrgencyAs the clock shifts, this land's spacetime drifts ever farther from its original state. Windblown dust fills the sky, trapping us in the heart of the desert.
- 50 · Challenge ModeArboreal AnalysisThe Coldtrees we encountered earlier have now become a whole tree sequence.
- 51 · Extra ModeCircular ArgumentCD-shroom can store many things, including states.
- 52 · Story ModeDistant PondOnce the journey back through time was complete, we successfully intercepted Lorus by the lotus pond, and he guided us to the pond.
- 53 · Challenge ModeThe Gargantuar and the SeaZombies are not made for defeat. A zombie can be destroyed but not defeated.
- 54 · Extra ModeShellbreakerBack before we set out, when we were still in the yard, "Harvey II" often smashed vases for fun.