LEVEL 14 · Challenge Mode

Battle Below the Lake

The wind roars. This fills you with determination.

Level brief

The wind roars. This fills you with determination.

Without bombs or the waterfall's current to help you, are you confident you can face this wild, no-holds-barred challenge?

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x11 zombie type
  2. Wave02
Open full level wave tableView all 10 waves and lane distributions
Full level wave table10 waves total
Fixed laneRandom laneRow −2: random at this difficulty

Row −2Easy and Medium do not use the Soul score; Row −2 follows ordinary random-lane selection.

  1. Wave01
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
  2. Wave02
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
  3. Wave03
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Bucketholder ZombieBUCKETZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  4. Wave04
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  5. Wave05
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
  6. Wave06
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  7. Wave07
    Manual fixed configurationx5
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Bucketholder ZombieBUCKETZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  8. Wave08
    Manual fixed configurationx6
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
    • Starcone ZombieCONEZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  9. Wave09
    Manual fixed configurationx5
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
  10. Wave10FLAG
    Manual fixed configurationx11
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
      • Bucketholder ZombieBUCKETZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Flag ZombieFLAGZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Enemy guide