Bucketholder Zombie

Zombie file · Middle Waterfall

Bucketholder Zombie

The bucket holds both incoming damage and a future patch of terrain.

Body durability270
Speednormal

Lore

At Maple Falls, Bucketholder Zombie puts the bucket in a hand instead of on a head and fills it with fluid. Hygro Plantago specifically warns the team about this enemy midway up the falls. In a place shaped by water, a container's contents matter as much as its shell.

When broken, the bucket spills onto the ground, extending the encounter into the terrain itself. Hygro Plantago calmly offers to absorb the liquid. A skill used for making soup among friends also handles the aftermath of an attack.

Homing Thistle speculates that material differences explain the bucket's fragility, while Red Stinger admires its capacity for drinks. These remain the observers' impressions. The zombie provides no account of why this particular bucket was chosen.

Mechanics

Role

Liquid armor · Terrain interference

  • Body durability: 270 HP; normal speed.

  • The held bucket has 600 HP; full layers total 870 HP, with about 780 HP damage to body critical.

  • Breaking the bucket spills fluid at its current position.

  • Magnet-shroom can remove it first; eligible Hygro Plantago or CocoBottle Shine can use its fluid.

The held bucket is both armor and a fluid container; breakage and magnetic removal follow different event paths.

Held bucket and body

The held bucket has 600 HP and the body has 270 HP, including an approximately 90 HP critical reserve. Full layers total 870 HP; breaking the bucket and reaching body critical takes about 780 HP of damage.

The bucket also holds fluid. How the armor is removed determines whether that fluid spills locally or enters magnetic transfer.

Hbucket=600 HP,Hbody,max=270 HP,Hcommon work=600+(270−90)=780 HPH_{\text{bucket}}=600\text{ HP},\quad H_{\text{body,max}}=270\text{ HP},\quad H_{\text{common work}}=600+(270-90)=780\text{ HP}
Armor break and body critical are separate events.

Bucket break and spill position

Damage that breaks the bucket resolves the fluid at its current position rather than waiting for body death. The bare zombie continues acting while water, mud, lava, or other field objects form according to the contents.

Mud can affect projectile paths; other fluids retain their terrain or contact rules. The spill position is separate from the body’s later position.

Ebreak=B(x,y,ℓ)+ZbodyE_{\text{break}}=B(x,y,\ell)+Z_{\text{body}}
Spilling does not wait for body death.

Bucket removal and fluid transfer

Magnet-shroom can remove the metal bucket before it breaks, preventing that enemy spill. An undamaged body retains 270 HP and takes about 180 HP of damage to reach critical.

Hygro Plantago can use the contents, and CocoBottle Shine can receive them when eligible. Armor removal still occurs without a receiver, but this alone does not imply fluid conversion.

Hafter magnet common work=270−90=180 HPH_{\text{after magnet common work}}=270-90=180\text{ HP}
Armor removal still occurs without a receiver.

Field fluids and absorption

After the bucket breaks, its field fluid can still be absorbed by Hygro Plantago. Absorption reads available fluids present in range at resolution and produces smoke effects by type.

Stealing prevents a spill; absorption processes fluid that already exists. These actions occur at different stages of the event.

Bucket theft and fluid absorption occur at different stages.

Interactions & counters

  • Magnet-shroom

    Steals the bucket and passes the liquid onward.

  • Hygro Plantago

    Bucket liquid can be passed to Hygro Plantago for effect smoke.

  • CocoBottle Shine

    Bucket liquid can also fill an empty bottle and change later explosions or refraction.