Plant file · Snowbloom Palace, floor 4
Magnet-shroom
Removes metal, then decides who can use it best.
Lore
Magnet-shroom already knows several members of the team. Their reunion happens at Snowbloom Palace, where volunteer work involves dealing with an influx of zombies. Sunflower wants to catch up, and the feeling is mutual, but conversation must fit around enemies and calls on the internal phone.
Iron objects are a specialty, and recovered equipment is willingly passed to companions who can use it. Buckets, lamps, and poles need not simply be discarded. Hurriclover also hopes to see this old friend again after hearing of the voyage; these ties predate the current fighting.
Such strong magnetism sometimes worries its owner. Homing Thistle is relieved that a cherished rubber duck is plastic, while Red Stinger's diary links unsuccessful romances with being too clingy. These affectionate observations give the helpful mushroom a warmer presence than the metal being collected.
Mechanics
Role
Metal removal · Interaction transfer
Base data: 175 sun; 10s recharge; 400 HP.
Removes metal objects from zombies, then uses them or passes them to plants that can use them.
Bucket liquid can be passed to Hygro Plantago or an empty CocoBottle Shine; firefly lamps to Opti-caltrop; lanterns to Alloysuckle.
Can attract Fisherman Gargantuar's hook to some extent.
Charged Wiremoss nearby halves the rest after absorption; seed-packet recharge is unchanged.
Attraction selects a metal source; delivery then selects a recipient. The two searches have different ranges and conditions. Ordinary metal without a recipient can become a friendly thrown projectile.
Idle acquisition and nearest target
Only an idle Magnet-shroom searches nearby hostile metal it can affect. Armor, equipment, special objects, and metal projectiles compete as nearest valid targets; acquisition is not global.
A successful pull plays its action before rest. Most targets yield routable metal; Magnet Truck and hooks instead use their own disabling, attraction, or interference rules.
Item types and recipient range
Liquid buckets first seek Hygro Plantago; an eligible CocoBottle Shine can also receive liquid. Firefly lamps go to Opti-caltrop, lanterns to Alloysuckle. Ordinary metal without a suitable recipient can be thrown at enemies.
Recipients must be friendly, match the item, and have no other metal already inbound. Tile offsets must be at most two on either axis and at most three in Manhattan distance; the nearest eligible recipient wins.
Intercepting flying metal
Since 0.17o, flying metal can be caught, including hypnotic poles, lantern projectiles, and throws from other Magnet-shrooms. The projectile must be targeting the Magnet-shroom’s side.
Caught metal re-enters delivery or throwing. Friendly metal aimed at enemies is not repeatedly reclaimed by friendly mushrooms along its path.
Machines, hooks, and power
Attraction temporarily disables Magnet Truck without yielding a transferable item; an off-board ironhead pull in progress loses that summon opportunity. Hooks can be attracted or disrupted, but nearby plants are not made immune to hooking.
Powered Wiremoss halves post-pull rest. It changes neither the packet’s 10-second recharge nor the delivery area.
Interactions & counters
- Bucketholder Zombie
Steals the bucket and can pass its liquid to Hygro Plantago or an empty CocoBottle Shine.
- Hygro Plantago
Can pass bucket liquid to nearby Hygro Plantago.
- CocoBottle Shine
Can fill the nearest empty bottle with liquid from a stolen bucket.
- Opti-caltrop
A stolen firefly lamp can be passed to Opti-caltrop for temporary laser-cannon fire.
- Alloysuckle
A stolen lantern is thrown in gold state or rolled forward in silver state.
- Fisherman Gargantuar
Can attract the hook to some extent.
- Magnet Truck Zombie
Temporarily disables the truck; timed during summoning, it wastes the one summon.
- Wiremoss
Powered wire halves the rest after absorption.
- Sinan Kin
Can absorb metal heads granted or fired by Sinan Kin.
In-game tooltip
Removes metal objects from zombies, then uses them or passes them to plants that can use them.