Plant file · Sands of Time ~ First Arrival
Alloysuckle
Gold by day, silver by night. The two states could hardly be more different.
Lore
Alloysuckle leads a local organization in the Sands of Time and is invited to assist the visiting plants. Experience of the region's changes and familiarity with its people make her more than another fighter: she is a point of contact with an unfamiliar place.
Her first introduction is less imposing than expected. In silver form, speech is indistinct and her manner drowsy, leaving the team unsure what to make of their new ally. The golden form is much more alert. The difference between day and night is apparent even in an ordinary conversation.
CD-shroom addresses her respectfully, and she consults chief adviser Honey Bamboo when a problem calls for careful judgment. Pujiang is an old acquaintance with family ties as well. Her authority rests in these established relationships and collaborations, beyond the impression of a first meeting.
Mechanics
Role
Day-night switch · Dual-form attacker
Base data: 175 sun; 7.5s recharge; 400 HP.
Gold state: lobs high-damage fruit with splash, about 15s attack interval; 0.17r improves prediction for fast targets.
Silver state: fires many pollen projectiles in a fan shape, about 3s attack interval.
Switches state when day/night or time state changes.
When Magnet-shroom steals a lantern, it can pass it to Alloysuckle; gold state throws it, silver state rolls it forward.
Time state selects gold or silver attacks; a lantern is stored as one external ammunition item. Form changes, ordinary attacks, and lantern use retain their own timing.
Time state and attack wait
Day or present time selects gold; night or past time selects silver. Switching retains the plant while changing appearance, interval, and target model.
Gold normally waits about 1500 cs, silver about 300 cs. A switch during idle or cooldown rearranges the wait for the new form; an attack already underway normally finishes before the new cycle.
Gold fruit: direct hit and splash
Gold state lobs toward a valid target ahead and can hit an airborne Lantern Imp. In 0.17r prediction for fast targets avoids firing behind an enemy that has passed; later movement or lane changes can still alter the hit.
Ordinary gold fruit has base damage D=500. The primary hit is separate; nearby secondary targets share splash, capped per target at ⌊D/3⌋ and collectively around 7D, with minimum input one each. Gold lantern ammunition uses the same distribution idea at a higher base value.
Silver pollen fan and limits
Silver form releases sixteen pollen projectiles in a forward fan. They have limited range and can be consumed by front targets.
Fan coverage does not mean every target takes all sixteen hits. Each projectile resolves its own path, target height, and collision order, so low nearby targets and high distant ones have different coverage.
Lantern lob and roll
Magnet-shroom can deliver a Lantern Imp lantern to nearby Alloysuckle. It stores one ammunition item, used according to the form at the next attack, rather than granting a permanent upgrade.
Gold releases an additional heavy lob; silver rolls the lantern forward, changing its path on hits before eventually exploding. Switching form changes how the stored ammunition is released.
Journey notes
Alloysuckle leads the organization in Sands of Time, yet often appears absent-minded in silver form. Both belong to one character, just as long-interval lobs and short-interval pollen belong to one plant.
Interactions & counters
- Magnet-shroom
Receives stolen lanterns, throwing them in gold state or rolling them in silver state.
- Lantern Imp
Gold can hit flying targets; silver can hit prone targets.
In-game tooltip
When golden, lobs powerful fruits. When silver, emits large amounts of pollen in a fan shape.