Lantern Imp

Zombie file · Sands of Time ~ Closing In

Lantern Imp

Airborne by day, flat on the ground by night. Normal attacks often miss.

Durabilityabout 9 peas
Speedslightly fast while flying

Lore

Lantern Imp holds an iron lantern and flies in the air, avoiding most attacks while slowly descending over time. When it lands, it damages plants it crashes into.

During the day, it takes off again after resting on the ground for a while. At night, it lies flat, avoids most damage, and eventually detonates the lantern. Compared with local Sands of Time zombies, it feels more like an explorer brave enough to challenge difficulty itself.

Mechanics

Role

Height evasion · Lantern explosion

  • Durability: about 9 peas; slightly fast while flying.
  • Avoids most normal attacks while in the air.
  • Damages plants when landing; during the day, takes off again afterward.
  • At night, lies on the ground, avoids most non-ground-level attacks, and later detonates the lantern.
  • Alloysuckle, ground-level attacks, and anti-air attacks are useful. Magnet-shroom can steal the lantern and pass it to Alloysuckle.

Interactions & counters

  • AlloysuckleGold hits flying targets; silver hits prone targets, covering both states.
  • Magnet-shroomCan steal the iron lantern and pass it to Alloysuckle.
  • EnzymeiThe shell can take the about-200 HP landing impact first while the inner plant keeps running.