Enzymei

Plant file · Snowbloom Palace

Enzymei

Wraps the same tile, then turns damage into speed.

Sun125
Recharge30s
Durability3000

Lore

Enzymei meets the team at the entrance to Snowbloom Palace, also hoping to see BISHOP. The opening door causes a startled cry, followed by an apology. Once the shared destination becomes clear, Enzymei cautiously asks for help with the lift and offers to protect the plant supplying power.

The explanation grows quieter around a concern: this shell is not as strong as Wall-nut's. The companions nevertheless recognize the value of catalysis, which helps the plant inside act faster. Enzymei is quick to mention limitations but still volunteers when that protection is needed.

A diary offers a gentler introduction through plum-blossom tea. Use warm water, Enzymei insists; too much heat causes inactivation. The enzyme pun reaches all the way into the teacup. Care is expressed here through quiet instructions rather than a grand announcement.

Mechanics

Role

Same-tile protection · Update catalysis

  • Base data: 125 sun; 30s recharge; 3000 HP.

  • Can be planted alone, or over most normal plants; the inner plant remains on the same tile, and incoming damage spends shell HP first.

  • Each 1 HP actually lost by the shell adds 0.04s of damage catalysis; while that time remains, the inner plant advances its actions at twice normal speed.

  • Powered Wiremoss touching any corner of its tile makes the inner plant act at 1.5× normal speed; with damage catalysis also active, the result is 2.5×, not the product of both multipliers.

  • Catalysis speeds up the inner plant's own actions; already emitted projectiles, lasers, and independent field effects do not necessarily speed up with it.

The shell takes damage while the inner plant retains its state. Injury adds catalysis time; Wiremoss adds powered acceleration. Their speed bonuses are additive. 100 cs = 1 second.

Same-tile protection and placement

Enzymei can stand alone or wrap most ordinary plants. Incoming bites, crushing, or impacts deduct shell HP first; the inner plant retains allegiance, HP, attack, production, and rest state.

The shell does not create another blocking tile in front. Carrier, attachment, and special-terrain objects retain their placement checks; existing wiki records identify submerged Lorus as an unwrappable exception.

The shell takes hits; the inner state persists.

Hollow collision and allegiance

The shell redirects received hits without making the entire interior a solid collider. Existing wiki records use Peony electrons as an example: passing through the interior alone does not resolve a premature hit.

Shell and inner plant may have different charm states. Allegiance changes their output side without automatically cancelling an established wrapping or catalysis relationship.

Actual HP loss and catalysis time

Each HP actually lost adds 4 cs to C; overkill beyond remaining HP does not count. Losing one full 3000-HP bar contributes at most 12000 cs, or 120 seconds.

While C>0, the inner plant updates at twice normal speed. Healing the shell does not subtract accrued C; repeated healing and injury are not capped by one HP bar’s 120-second contribution. Appearance changes across HP>2000, 1000<HP≤2000, and HP≤1000.

ΔC=4 cs⋅dHP,3000×4 cs=12000 cs\Delta C=4\,\text{cs}\cdot d_{\text{HP}},\qquad 3000\times4\,\text{cs}=12000\,\text{cs}
Each HP actually lost adds 4 cs.

Power and additive stacking

Contact with positive-energy Wiremoss at any tile corner grants an extra 0.5 speed. Multiple powered corners still satisfy one condition rather than stacking bonuses.

Injury alone gives 2×, power alone 1.5×, and both 2.5×. Power neither resets nor consumes C; source loss removes only the powered increment while remaining injury catalysis continues.

M=1+1C>0+0.51W>0M=1+\boldsymbol{1}_{C>0}+0.5\boldsymbol{1}_{W>0}
Injury and power increments add.

Accelerated objects and independent projectiles

Extra updates advance waits, production, charge, and rest maintained by the inner plant. Independently updated projectiles, beams, or field effects do not automatically gain damage.

Opti-caltrop’s attack interval is mainly managed by its laser object, so extra body updates do not reliably shorten it. The Large Hadron Collider also accelerates the shell’s own C countdown; the roughly fourfold advance in existing wiki records concerns update rate, not base damage.

Journey notes

At Snowbloom Palace, Enzymei describes protection by wrapping around a plant rather than standing in front. Its enzyme name and warm plum-tea motif refer to enzymes losing activity at high temperatures.

Interactions & counters

  • Wiremoss

    Powered Wiremoss touching a tile corner makes the inner plant act at 1.5× normal speed, or 2.5× while damage catalysis is also active.

  • Wheel Zombie

    As a hard plant, converts the wheel's current speed into shell HP loss.

  • Lantern Imp

    The shell can take the about-200 HP landing impact first while the inner plant keeps running.

In-game tooltip

Protects the plant inside. Once damaged, catalyzes that plant and temporarily boosts it. Can catalyze proactively if activated by Wiremoss.