Wiremoss

Plant file · Mechanical Snowfield — Suburbs

Wiremoss

Turns single-point damage into line-wide settlement.

Sun25
Recharge7.5s
Durability400

Lore

Wiremoss is a corner plant from Mechanical Snowfield’s outskirts. It connects adjacent tile corners into wires; when a zombie on a wire takes damage, other valid targets on the same wire receive a separately settled conducted hit.

In dialogue, Wiremoss calls itself the designer of 'Tossing and Turning Closed Loop' and 'Inscribed-Magnet Charger' and states that it can conduct not only electricity but damage as well. The names may be grand; resolution still depends on corners, wires, and target sets.

Mechanics

Role

Corner plant · Damage conduction · Electric wiring

  • Base data: 25 sun; 7.5s recharge; 400 HP.
  • Can only be planted on tile corners; orthogonally adjacent Wiremosses form one wire.
  • When an on-wire zombie takes conductible damage, Wiremoss excludes the origin and splits damage among other valid on-wire zombies.
  • Powered wires shorten shared conduction rest and let nearby electric plants read activation.
  • Power Peony supplies strong current; Lightning Reed supplies weak current that lights wires but cannot activate Lightning Reed itself.
  • If all four corners around Power Peony are occupied by Wiremoss, a short circuit removes participating Wiremosses and causes explosions.

Interactions & counters

  • Power PeonySupplies L=6 strong current, shortens shared conduction rest, and lets nearby electric plants read activation.
  • Lightning ReedPowered wire opens the second target slot; Reed's own weak current cannot self-activate it.
  • EnzymeiPowered corner W > 0 supplies +0.5× active catalysis, stacking with damage catalysis C > 0 up to 2.5×.
  • Sweetbriar RosePowered wire adds a second independent charm check.
  • Magnet-shroomPowered wire halves the rest after metal absorption.

In-game tooltip

Can only be planted on tile corners. Multiple Wiremosses can connect to create wires. Damage taken by a zombie on a wire is passed to all other zombies on that wire (with a cooldown). Charging them with a power source enhances conductivity and activates nearby electrical plants.