Sweetbriar Rose

Plant file · Snowbloom Palace, floor 5

Sweetbriar Rose

Her ability involves hypnotism, but she is not purple at all.

Sun125
Recharge50s
Durability400

Lore

Sweetbriar Rose manages Snowbloom Palace and assists BISHOP with the region's affairs. The team's first meeting takes place amid an intrusion by unfamiliar zombies. She politely requests help while checking another floor's situation with Magnet-shroom through the palace communications system.

Introductions, requests for clearance, and reminders to stay calm around BISHOP are part of her work. Managing such varied visitors is hardly effortless. Her courtesy also has an edge: an evasive answer can earn a persistent follow-up rather than an accepting smile.

Her charm can change a zombie's allegiance through sight, without requiring her to be bitten. Both protagonists notice the absence of the purple coloring they associate with hypnotic plants. Their surprise suits this capable deputy: appearances are a poor measure of what she can do.

Mechanics

Role

Line-of-sight hypnotism · Anti-hypnotism

  • Base data: 125 sun; 50s recharge; 400 HP.

  • Hypnotizes all zombies that can see her and whose line of sight is not blocked by other targets.

  • Turns hypnotized plants that see her back to normal.

  • Targets with glasses, special defensive states, or low height may be unable to see her and cannot be hypnotized.

  • Charged Wiremoss nearby makes her perform hypnotism twice.

Charm requires a valid line of sight. Each pass establishes blockers before changing allegiance; under power, a second pass reads the field after the first.

Eye points and blockers

Sight is checked from the target’s valid eye point to the rose center. Missing eye points, an unsuitable facing direction, or eye protection prevent success.

Bodies of currently valid hostile zombies can block the segment; mounds and already-charmed zombies are excluded. Blocking depends on geometry, not simply lane membership or a fixed circular area.

LOS⁡(t)=1 ⁣(EtR‾∩Bt=∅)\operatorname{LOS}(t)=\boldsymbol{1}\!\left(\overline{E_tR}\cap B_t=\varnothing\right)
Sight runs from the eye to the rose.

One-pass snapshot and a second pass

A normal pass uses the targets and blockers gathered for that pass. Charming a front zombie does not immediately recheck a blocked rear target within the same pass.

Powered Wiremoss enables two consecutive passes. The second gathers targets anew, excluding first-pass converts as blockers. Objects still blocked after pass two keep their allegiance; the process does not recurse indefinitely.

Hk={t∈Sk:LOS⁡(t,Sk)=1},Sk+1=Sk∖HkH_k=\{t\in S_k:\operatorname{LOS}(t,S_k)=1\},\qquad S_{k+1}=S_k\setminus H_k
The second pass gathers blockers again.

Removing charm from plants

A charmed plant that can see the rose returns to the normal plant side. Ordinary friendly plants do not need this allegiance change.

The process still requires sight and only removes charm. It does not heal HP or reproduce Applayer’s slow and freeze cleansing; the restored plant continues with its own retained state.

zenemy→LOS⁡=1zhypnotized,phypnotized→LOS⁡=1pnormalz_{\text{enemy}}\xrightarrow{\operatorname{LOS}=1}z_{\text{hypnotized}},\qquad p_{\text{hypnotized}}\xrightarrow{\operatorname{LOS}=1}p_{\text{normal}}
Both charm and reversal require valid sight.

Eye protection and special states

Magnet Truck goggles, Hamster Zombie’s VR gear, and Fisherman Gargantuar sunglasses protect the visual input while active. After losing them, an eligible target with sight returns to ordinary checks.

Low profiles and special defensive states can also invalidate sight. These exceptions depend on form and vision, not remaining HP alone.

Check⁡(t)=T(t)∧LOS⁡(t)∧¬I(t)\operatorname{Check}(t)=T(t)\land\operatorname{LOS}(t)\land\neg I(t)
Recheck sight after gear is lost.

Journey notes

Sweetbriar Rose manages Snowbloom Palace and assists BISHOP with its affairs. Her gentle manner becomes an ability that changes allegiance through seeing and being seen, with explicit occlusion limits.

Interactions & counters

In-game tooltip

Acts cute and hypnotizes zombies that see her. Turns hypnotized plants that see her back to normal.