Lightning Reed

Plant file · Mysterious Swamp — Center

Lightning Reed

Locks onto the toughest target, then hurts more with every hit.

Sun150
Recharge7.5s
Attack interval1.5s
Durability400

Lore

Lightning Reed is the local electric plant at the center of Mysterious Swamp, invited by Hurriclover to join the team. It focuses on the zombie with the most HP in its lane or nearby and does not change targets once locked on—even if the zombie leaves the initial detection area, the current keeps striking until it dies, becomes invincible, disappears, or turns friendly.

Damage to the same target grows the longer the lock holds. The Almanac describes Lightning Reed as a former Wild West traveler with a longstanding interest in all things electrical. Its companions' diaries repeatedly mention the fried chicken it makes with electricity; Red Needle Flower even borrows 50 sun every seven days specifically to buy some.

Mechanics

Role

Lock-on attacker · Stacking damage · Weak power source

  • Base data: 150 sun; 7.5s recharge; 1.5s attack interval; 400 HP.
  • Locks onto the highest-HP zombie in its lane or nearby and keeps attacking; releases only when the target becomes invalid (invincible, gone, friendly).
  • Input damage on the same target accumulates per hit and caps at 300.
  • Corchid rewrites linear stacking into doubling.
  • Powered Wiremoss adds a second target slot. Lightning Reed itself only outputs weak current, which can activate Mechanical Snowfield tiles and Wiremoss lines but is not strong enough to self-activate the second target slot.

Interactions & counters

  • CorchidLocked-on damage stacks faster.
  • WiremossPowered wire opens Lightning Reed's second target slot; Reed itself only supplies weak current.
  • Power PeonySupplies L=6 strong current to Wiremoss, indirectly enabling Lightning Reed's second target slot.
  • Sinan KinOnce damage stacking reaches the threshold, Sinan Kin answers with a targeted snipe.

In-game tooltip

Attacks the zombie with the most HP surrounding him or on his lane. Once he locks on a target, he will keep attacking it until its defeat. For each zombie, his damage doubles after every attack.