Plant file · Mysterious Swamp - Front
Corchid
Mysterious Swamp's corner-grid plant, the substrate of swamp support.
Sun25
Recharge7.5s
Durability400Lore
Corchid must be planted on the corners of tiles. Once all four corners of a tile are filled, that tile becomes plantable and ignores swamp, liquid, and similar terrain restrictions.
Corchid is slight in build; a single grid point is enough planting space. The tile her four corners create is firm and steady, and the contrast between her calm temper and Opti-caltrop's loud one anchors the Mysterious Swamp's own swamp-support idea.
Mechanics
Role
Corner plant · Terrain rewrite · Swamp support
- Base data: 25 sun; 7.5s recharge; 400 HP.
- Can only be planted on tile vertices; the four tiles meeting that vertex must all be land.
- Four completed corners make that tile plantable, ignoring swamp, liquids, and some terrain restrictions.
- A plant standing on the resulting tile reads a swamp-support flag and resolves its own entry-specific bonus.
- Left-drag (with at least one Corchid already on the field and a fully recharged seed packet) plants in batches at 35 sun per new plant, with recharge accumulating with the new count.
Advanced mechanics
The almanac only states that Corchid is planted on tile corners, that four corners produce a plantable tile, and that swamp plants on that tile are buffed. In full, this is a three-stage state machine of vertex → platform → flag: vertex legality is decided by the surrounding terrain, platform legality by four-corner completion, and the platform is then read by each swamp plant as a swamp-support flag and resolved independently by its own mechanic.
Vertex legality and platform support
Corchid is planted on tile vertices, not on tile centers. Four neighboring vertices outline one tile; when all four vertices are occupied by valid Corchids, that tile receives platform support and becomes a legal deployment cell.
Vertex legality itself has a condition. The in-game advice reads, “All tiles surrounding this plant must be land,” meaning the four tiles meeting the vertex must all be non-water and non-void; a water or off-grid neighbor causes the vertex to reject planting. Platform support therefore extends only into swamp, not directly across water or off-grid.
Because a vertex sits where adjacent tiles meet, one Corchid is counted as a corner by up to four adjacent tiles at once. Continuous paving therefore shares corners naturally: one isolated tile needs 4 Corchids, while a continuous m × n block needs (m + 1)(n + 1).
Platform support is not a separate plant entity. The four corner Corchids still exist individually, take damage and resolve removal on their own, and the platform state is simply what their combined corners produce.
Terrain legality and platform loss
Platform support is treated as an available platform during the planting check, bypassing swamp, liquids, and some special terrain restrictions; the upper plant deploys on the platform tile, and the rest of its rules still follow its own mechanic. Decamp Dodder landing points and tiles made illegal by fluid spread can both be re-checked through this path.
Platform support is not a permanent terrain rewrite. The instant any corner Corchid is removed, the corresponding tile loses platform support and the plant standing on it is checked again against the current terrain; if landing legality no longer holds, the plant exits the tile along with the lost support.
Note: Lily Pad and Corchid handle different properties. Lily Pad provides an aquatic carrier layer and applies only to water tiles; Corchid provides terrain rewriting and a swamp-support flag and is not limited to water. Their checks are independent, but because Corchid vertices refuse water-side land, the two rarely stack on the same tile.
Drag-and-drop batch planting
The batch entry is gated by two conditions: at least one Corchid is already on the field, and the Corchid seed packet has finished recharging. The in-game advice “Batch planting requires a fully recharged Corchid seed packet” describes the second condition specifically. Once both hold, left-dragging marks a region and dispatches one planting request against the legal empty vertices inside it.
What settles is the number of legal empty vertices actually added inside the marked region, written as N. Existing Corchids are reused without re-billing; illegal, occupied, or non-vertex-legal points are excluded from N. Each new plant settles at 35 sun (versus 25 sun for ordinary single-tile planting), and packet recharge accumulates linearly with N.
Swamp-support interface
The swamp-support flag is not a range aura and does not depend on distance to a Corchid. The target swamp plant must itself stand on a tile completed by four corners, then read the swamp-support flag on its own tile through its own mechanic; the nearest Corchid outside the platform tile triggers nothing.
Corchid writes only one flag, “this is a supported platform”; the payoff is defined entirely by the reader. Adding more Corchids or changing their condition does not deepen any existing platform's bonus; it only extends or sustains platform coverage.
- Hygro Plantago: absorption and smoke range expand from 3×3 to 5×5.
- Lorus: lotus deployment radius expands from about 220 px to about 300 px.
- Opti-caltrop: emitter raw pulse damage rises from D₀ = 20 to D₀ = 40; supported relay multiplier rises from 1.125 to 1.25.
- Lightning Reed: stacking curve switches from linear 8n to 2ⁿ doubling, both still capped at 300.
- Applayer: per-note applications rise from 2 to 5 (per-salvo cap from 8 to 20).
- CocoBottle Shine: when the tile has platform support, enters the same lob mode used in water.
Story position
In the story, Corchid arrives in the Mysterious Swamp with Opti-caltrop and is responsible for tile scheduling across muddy ground and for the support links among swamp plants. Her quiet temper is set against Opti-caltrop's louder one, framing swamp-support around “substrate rather than output.”
Within the chapter's current design, swamp-support is the shared upgrade entry point for every new swamp plant (Hygro Plantago, Lorus, Opti-caltrop, Lightning Reed, Applayer, CocoBottle Shine). Platform support is uniformly provided by Corchid, but the reading and settlement path is defined independently by each reader's own mechanic.
Interactions & counters
- CorchidFour corners create a plantable tile that ignores swamp and liquid restrictions.
- Hygro PlantagoExpands absorption and smoke range.
- LorusExpands lotus deployment radius from about 220px to about 300px.
- Opti-caltropRaises emitter base damage and strengthens supported relay refraction.
- Lightning ReedMakes locked-on damage stack faster.
- ApplayerIncreases the number of note applications.
- CocoBottle ShineLets CocoBottle Shine lob coconuts as if planted in water.
In-game tooltip
Can only be planted on tile corners. Any tile covered by 4 Corchids becomes plantable, regardless of terrain. Swamp plants on those tiles are buffed. (Click and drag Corchid on the lawn to plant in batches.)