Lorus

Plant file · Mysterious Swamp — Entrance

Lorus

Commands the flower; the flower handles the damage.

Sun200
Recharge20s
Attack intervalabout 2.6s
Durability400

Lore

Lorus comes from the Distant Pond and has known Lily Pad since childhood. At the Mysterious Swamp, Lily Pad introduces this friend as help for the muddy terrain. Having watched over the home pond, Lorus is accustomed to flowers moving freely across water, separate from the body.

Lorus also brings emergency sun bottles from home, a thoughtful supply beneath the dense forest canopy. Pride in those unusual flowers does not prevent curiosity about other plants. An assumption that lasers pass through every enemy earns a prompt correction from Opti-caltrop.

Lily Pad remembers a childhood habit of shining a laser pointer over the water and disturbing a friend's rest. At bedtime, Lorus uses the soft flowers as a blanket, to Homing Thistle's envy. The same blossoms sent across a battlefield can also make a comfortable bed.

Mechanics

Role

Repositionable area attacker

  • Base data: 200 sun; 20s recharge; about 2.6s attack interval; 400 HP.

  • The body does not deal damage directly; the lotus flower resolves area hits at its own position.

  • Normal hits deal 80 damage; heavy strikes deal 160 damage and knock zombies back. Failed heavy-strike checks raise the chance of a later heavy strike.

  • Click the body, then choose a legal point inside the circular radius; the flower travels toward that target point.

  • Corchid expands deployment radius from about 220px to about 300px; Lily Pad supplies water anchoring and target guidance.

The body determines where the lotus may go; the lotus position determines where it hits. Movement, area damage, and the next heavy strike use separate state. 100 cs = 1 second.

Body, destination, and lotus

Click the body, then choose a valid destination. The lotus advances about 3 px per update, stopping at the destination if the remaining distance is shorter; once there, it stays put.

The damage area follows the lotus rather than the body. Relocation is not teleportation; slow or freeze affecting the lotus reduces or suspends movement.

pt+1={pt,r=ptpt+min⁡(v,∥r−pt∥)r−pt∥r−pt∥,r≠pt,v≈3 px/tick\mathbf p_{t+1}=\begin{cases}\mathbf p_t,&\mathbf r=\mathbf p_t\\\mathbf p_t+\min(v,\lVert\mathbf r-\mathbf p_t\rVert)\frac{\mathbf r-\mathbf p_t}{\lVert\mathbf r-\mathbf p_t\rVert},&\mathbf r\ne\mathbf p_t\end{cases},\quad v\approx3\text{ px/tick}
The hit area follows the lotus.

Area hits and damage

At attack resolution, each eligible zombie intersecting the lotus attack area receives its own hit. Damage is not divided among targets.

Normal attacks input 80 damage; heavy strikes input 160 and add knockback. Armor, held objects, and special states still affect each target’s damage resolution.

T={z∣box⁡(z)∩Alotus≠∅},Dz∈{80,160}\mathcal T=\{z\mid \operatorname{box}(z)\cap A_{\text{lotus}}\ne\varnothing\},\qquad D_z\in\{80,160\}

Determining the next heavy strike

After an attack resolves, an integer R is drawn uniformly from 0 through 4 and compared with failure count K. If R<K, the next attack is marked heavy and K resets; otherwise K increases by one.

At K=0 the chance is zero, rising by 20 percentage points per failure until success is certain at K=5. The mark affects the next attack, not the hit just resolved.

R∼U{0,1,2,3,4},Hn+1=[R<Kn],Kn+1={0,R<KnKn+1,R≥KnR\sim U\{0,1,2,3,4\},\quad H_{n+1}=[R<K_n],\quad K_{n+1}=\begin{cases}0,&R<K_n\\K_n+1,&R\ge K_n\end{cases}
Failure raises the chance; success marks the next hit.

Deployment radius and water anchor

Deployment radius is measured from the body: about 220 px normally or 300 px with Corchid support. Near-edge input may be clamped; clearly out-of-range points are invalid.

When support disappears, an outer destination is brought back within the current radius. Corchid changes reach; Lily Pad provides a water anchor and target recognition. Neither directly raises the 80/160 damage values.

rdeploy={220 px,base300 px,with Corchidr_{\text{deploy}}=\begin{cases}220\text{ px},&\text{base}\\300\text{ px},&\text{with Corchid}\end{cases}
Measure radius from the body.

Journey notes

Lily Pad brings Lorus from Distant Pond to Mysterious Swamp. Lorus explains that its flower is detached: the lotus can drift over swamp terrain where the body cannot be planted.

Interactions & counters

  • Lily Pad

    Supplies water anchoring and target guidance without changing lotus damage.

  • Corchid

    Expands lotus deployment radius from about 220px to about 300px.

In-game tooltip

Attacks the surrounding area with its lotus flower. Click on Lorus to reposition the lotus flower.