Plant file · Mysterious Swamp — Center
Applayer
Sends homing notes to heal plants and dispel zombie buffs.
Lore
Applayer lives quietly in the Mysterious Swamp and is a pharmacologist respected by plants and zombies alike. Work with Sweet Wormwood on a remedy during an epidemic established that reputation. The travelers recognize the name immediately, but their celebrated acquaintance agrees to help without ceremony.
Music is another avenue of medical research. Applayer brings a recently developed musical treatment to the voyage, putting notes to work in caring for companions. When discussing illness, observed symptoms are distinguished from causes still under investigation. Reliability includes knowing when an answer is not yet available.
The name echoes a poem from the Book of Songs about guests, wild plants, and music, although its plant reference is not actually an apple. Both protagonists briefly imagine taking new risks with a doctor nearby, then reconsider. Even excellent medicine should not be tested that way.
Mechanics
Role
Healing · Cleansing · Buff removal
Base data: 200 sun; 30s recharge; 24s playing interval (3s per performance); 400 HP.
Eighth notes (A-type) heal plants and clear slow and freeze; they do not remove charm.
Legato notes (B-type) clear speed-up and Silver Chariot / Silver Chariot Requiem activations on zombies.
Note lifetime: 10s; each valid hit spends one application.
Each note seeks eligible targets; synchronized performances share the target pool.
Corchid increases the number of times notes take effect.
Each performance releases two note types: A maintains plant state; B removes specified zombie buffs. Notes track their own targets, applications, and lifetime. 100 cs = 1 second.
Performance and note lifetime
A performance starts about every 2400 cs and lasts 300 cs, then releases three A notes and one B note. Notes originate at random positions within the tile, drift, and seek targets.
Each note lasts at most 1000 cs. Synchronized plants each produce notes but share nearby eligible targets; once one note treats a target, others must find objects that still qualify.
A notes: healing and cleansing
Normal A notes seek non-charmed plants that are injured, slowed, or frozen. A hit restores maximum HP and clears slow and freeze; healthy plants without these states are ineligible. Charm is not cleansed.
When the source Applayer is charmed, A notes instead subtract 1000 HP from non-charmed plants and do not perform ordinary healing or cleansing. Honey Bamboo has a separate recovery exception below.
B notes: dispelling and charm reversal
Normal B notes seek non-charmed zombies with speed-up or activated Silver Chariot / Silver Chariot Requiem states. Hits clear those states without ordinary damage; unrelated buffs are not dispelled.
With a charmed Applayer as source, B notes instead apply speed-up to candidate zombies. Without a valid target, a note drifts until it finds one or expires.
Applications per note
A normal note starts with two applications; a note produced by a Corchid-supported Applayer starts with five. Each valid hit consumes one, after which remaining applications seek targets of that note’s type.
The theoretical round totals are 8 and 20: A notes contribute 6/15, B notes 2/5. Too few targets, already-treated targets, or expiry can reduce actual use. Support does not increase healing per hit.
Bamboo, achievements, and special notes
An A note hitting injured Honey Bamboo spends every remaining application for just 1 HP, with the added durability’s wear remainder fixed at 1. No applications remain for another plant.
An A hit on a Wall-nut at 100 HP or below adds a Vermilion Bird mark; five on the same plant award the achievement. After the upper-left fog is revealed in central Mysterious Swamp, an A note reaching it can clear the stone. Applayer can also remove SP Majorist’s hostile beamed notes on contact.
Journey notes
Applayer joins on Mysterious Swamp’s A route, practices medicine and music, and has developed medicine with sweet wormwood. The name draws on the apple and musical imagery of the classical poem Deer Calling.
In the pond duel with Gatling Pea, the Health packet belongs to this healing branch. It costs 200 sun and heals Peashooter according to missing HP under the duel’s own rules.
Interactions & counters
- Corchid
On a Corchid platform each note's applications rise from 2 to 5; per-salvo cap rises from 8 to 20.
- Honey Bamboo
When a healing note hits a Honey Bamboo below full HP, it restores only 1 HP and spends all of that note's remaining applications.
- SP Majorist
A-type notes can remove hostile beamed eighth notes; the hidden trigger also requires an A-type note to clear the Mysterious Swamp Center upper-left stone.
In-game tooltip
Applayer sends out notes. Notes will heal a plant and remove negative effects from it or remove the positive effects from a zombie.