SP Majorist

Boss file · Mysterious Swamp — Hidden Divinity

SP Majorist

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The evil god led astray after the Artifact awakens him.

The evil god led astray

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I am waiting for the powered Artifact

Lore

SP Majorist retains the quiz host's voice but arrives in even greater excitement. Escalating praise, a newly announced title, and immediate plans for an event suggest an eagerness to put a new achievement onstage. The visitors are counted as participants before they understand the change.

The event is described as a first test of power, and the plants as testing assistants. The welcome remains enthusiastic, but the terms of the relationship have shifted. Understanding the encounter requires attention both to the speech and to the roles being assigned.

Otherworldly plants, zombies, and musical notes share one arena, making the performance stranger than an ordinary festival. The host celebrates that mixture as the stage grows crowded. The more confidently the host declares everything ready, the more reason the visitors have to ask whose rules govern this celebration.

Mechanics

Role

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Hidden boss · Artifact power · World Journal

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    Triggered by lighting the upper-left mist in Mysterious Swamp center, using Applayer's note to remove the stone, and playing the required piano sequence.

  • World Journal can draw things from other worlds, currently shown as enemy Peashooters, Cherry Bombs, Flag Zombies, and Starcone Zombies from different contexts.

  • Summons beamed eighth notes that damage plants on contact; Applayer can remove the notes.

  • After the opening, HP thresholds interrupt actions, while event selection supplies notes, cherry fog, and fan volleys.

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The Artifact form progresses through HP thresholds and World Journal events. Difficulty d ranges from 0 to 4; m is 0 without the extra reinforcement and 1 with it.

Maximum HP and threshold events

The formal HP state starts after the opening performance. Maximum HP is 20000(d+5)(1+0.5m), or 100000–180000 without extra reinforcement.

Crossing approximately 75%, 50%, and 25% HP triggers repositioning, interrupts the current action loop, and briefly resets the field. These are remaining-HP thresholds, not hit counts.

Hmax⁡=20000(d+5)(1+0.5m),H/Hmax⁡∈{75%,50%,25%}H_{\max}=20000(d+5)(1+0.5m),\qquad H/H_{\max}\in\{75\%,50\%,25\%\}
Threshold events interrupt the current action.

World Journal event selection

Right-side portals normally supply summons before a main event is selected: notes, cherry fog, or a fan volley. Selection depends on event use counts rather than a fixed three-event rotation.

An event used more often receives less short-term weight. Fan volley also has a brief repeat lockout; both weighting and eligibility affect the next choice.

Changing weights do not establish a fixed rotation.

Beamed eighth notes

Notes enter from the right and move left along a lane, preferring lanes containing plants and adjusting toward the target lane early in travel.

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Ordinary plants take 500 contact damage. Applayer is the exception and can remove hostile notes; its note also clears the stone during the hidden encounter’s trigger sequence.

Dnote contact=500,Applayer contact⇒note removedD_{\text{note contact}}=500,\qquad \text{Applayer contact}\Rightarrow\text{note removed}
Applayer uses a special removal interaction.

Cherry fog and fan volley

Cherry fog favors occupied areas and affects a nearby 2×2 region after a short warning. The enemy event selects the location.

Fan volley releases 50 slow projectiles at roughly 1.5° intervals, covering about 75°. Fog describes a tile area; the volley describes angular coverage. They use different spatial rules.

Nvolley=50,Δθ≈1.5∘N_{\text{volley}}=50,\qquad \Delta\theta\approx1.5^\circ
The 2×2 area and approximately 75° sector describe separate events.

Interactions & counters

  • Applayer
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    Can remove beamed eighth notes; the hidden trigger also relies on notes.

  • World Journal

    Pulls units from other worlds, including Peashooter, Cherry Bomb, and Flag Zombie.