SP Majorist

Boss file · Mysterious Swamp — Hidden Divinity

SP Majorist

The evil god led astray after the Artifact awakens him.

The evil god led astray

I am waiting for the powered Artifact

Lore

With the Artifact, the plan can become much bolder. The Artifact's power is invigorating, and SP Majorist is born. To celebrate the birth of this perfect power — and to redeem the quiz show's prize — he decides to hold an excellent event.

A god's power comes from the worship of countless living beings. Making more people worship them is what gods usually do. Majorist, awakened by the Artifact, skips the process and goes straight to the result. What are the benefits of skipping the process and jumping to the result? At the very least, the danger is certainly higher.

Mechanics

Role

Hidden boss · Artifact power · World Journal

  • Triggered by lighting the upper-left mist in Mysterious Swamp center, using Applayer's note to remove the stone, and playing the required piano sequence.
  • World Journal can draw things from other worlds, currently shown as enemy Peashooters, Cherry Bombs, Flag Zombies, and Starcone Zombies from different contexts.
  • Summons beamed eighth notes that damage plants on contact; Applayer can remove the notes.
  • As the Artifact-awakened form, he is less stable than regular Majorist and looks more like a test of world-modifying power.

Advanced mechanics

SP Majorist is what happens when the Artifact pushes Majorist's quiz and summon logic into an unstable combat test. The fight no longer revolves around answering questions; it revolves around a large HP pool, three HP threshold events, and World Journal event rotation. Notes, cherry fog, portals, and fan volleys compete for tiles, lane damage, and reaction windows at the same time.

Artifact HP and three thresholds

SP Majorist only enters his formal HP state after the opening performance. Base maximum HP scales linearly with difficulty; from Easy to Unbalanced, it is roughly 100000 to 180000 HP. Some powered contexts raise that further; m in the formula marks whether this extra modifier is present. The hidden fight should be read as a long resource test rather than a short burst check.

Crossing around 75%, 50%, and 25% HP triggers threshold events: the boss is repositioned, the action loop is interrupted, and the field receives a short reset. If Applayer access, emergency burst, or cleanup tools are all spent just before a threshold, the next segment can be pinned down by World Journal immediately.

Hmax=20000(d+5)(1+0.5m),H/Hmax{75%,50%,25%}H_{\max}=20000(d+5)(1+0.5m),\qquad H/H_{\max}\in\{75\%,50\%,25\%\}
Thresholds are tempo events as much as HP events; keep handling resources before entering the next segment.

World Journal event rotation

In the normal loop, SP Majorist first lets right-side portals provide background pressure, then draws a main event from World Journal. The main events can be grouped into beamed eighth notes, hostile cherry fog, and fan-shaped projectile volleys.

The selection is weighted by use count rather than strict rotation. An event that has just appeared many times becomes less likely in the short term; fan volley also receives a brief lockout so it does not chain without pause. The result is variable, but not completely unreadable.

wi=Uui,i{notes,cherry fog,volley}w_i=U-u_i,\qquad i\in\{\text{notes},\text{cherry fog},\text{volley}\}
World Journal is not a pure random three-way pick; overused events lose short-term weight.

Beamed eighth notes

Beamed eighth notes enter from the right and travel left along a lane. They prefer lanes with plants and adjust toward their target lane during the early part of movement. If they are handled too late, even a cleared note may already have forced key plants into a dangerous timing window.

Ordinary plants take heavy contact damage from a note, while Applayer is the rules exception: it can remove hostile notes. The hidden trigger itself already requires using Applayer's note to clear the stone, so the fight teaches the note answer before the boss appears.

Dnote contact=500,Applayer contactnote removedD_{\text{note contact}}=500,\qquad \text{Applayer contact}\Rightarrow\text{note removed}
Applayer is not a convenience option; it is the central interface for the hostile note system.

Cherry fog and fan volley

Hostile cherry fog tends to place pressure on occupied tiles and affects a nearby 2×2 area after a short warning. Unlike a player-controlled Cherry Bomb, its landing point is not chosen by the player, so stacking key plants in one compact block greatly increases the risk of losing multiple roles to one event.

Fan volley releases many slow projectiles across an approximately 75-degree screen sector. It pressures a different axis from cherry fog: fog controls tiles, while the volley controls angles. Stable play spreads key plants, keeps instant cleanup available, and avoids spending every emergency answer just before an HP threshold.

Nvolley=50,Δθ1.5N_{\text{volley}}=50,\qquad \Delta\theta\approx1.5^\circ
  • Applayer: preserve a route to reach notes; do not let cherry fog and portal units seal it off completely.
  • Spacing: key damage, sun, and note handling should not all sit inside one 2×2 area.
  • Threshold reserve: near 75%, 50%, and 25%, keep at least one instant cleanup or replacement option available.
Cherry fog controls tiles; fan volley controls angles. Both require early spacing and saved cleanup.

Interactions & counters

  • ApplayerCan remove beamed eighth notes; the hidden trigger also relies on notes.
  • World JournalPulls units from other worlds, including Peashooter, Cherry Bomb, and Flag Zombie.