LEVEL 22 · Story Mode

Mysterious Swamp — Center

At last, we've reached the heart of Mysterious Swamp. Here we met a local Lightning Reed, invited by Hurriclover to help us in battle.

Level brief

At last, we've reached the heart of Mysterious Swamp. Here we met a local Lightning Reed, invited by Hurriclover to help us in battle.

They say a meteorite once fell here. The zombies recovered it and forged it into a strange arrow.

Legend has it that this arrow can awaken hidden powers...

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x21 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx1+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx1+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    5. Lane5
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx1+ flag-wave generation x4+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x3
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  11. Wave11
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  12. Wave12
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  13. Wave13
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  14. Wave14
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  15. Wave15
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  16. Wave16
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  17. Wave17
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  18. Wave18
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  19. Wave19
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  20. Wave20FLAG
    Manual fixed configurationx0+ flag-wave generation x8+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x7
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Mysterious Swamp — Center

View full scene →
  1. 0
    Lightning ReedHoming Thistle

    Homing Thistle, Hurriclover said a group was heading to the Zombie Lair. Is that you?

  2. 0
    Lightning ReedRed Stinger

    Red Stinger, Hurriclover said a group was heading to the Zombie Lair. Is that you?

  3. 1
    ——Homing Thistle

    I never thought I'd run into you here! Yeah, that's us.

  4. 1
    ——Red Stinger

    That's right. Long time no see! What are you doing in the swamp?

  5. 2
    Lightning Reed

    Reeds are swamp plants, after all. Don't I look like one?

  6. 3
    Hygro Plantago

    I have a fluffy tail too.

  7. 4
    CuscataHoming Thistle

    Oh, you know Homing Thistle? What should we call you?

  8. 4
    CuscataRed Stinger

    Oh, you know Red Stinger? What should we call you?

  9. 5
    Lightning Reed

    I'm Lightning Reed. I've known Homing Thistle and Red Stinger for ages.

  10. 6
    Lightning Reed

    I'm an expert with electricity!

  11. 7
    Corchid

    And I'm an expert at boosting swamp plants! I can't wait to work with you!

  12. 8
    Opti-caltrop

    Well, I'm an expert with light.

  13. 9
    Peashooter

    Hey, Opti-caltrop, where's that rock you mentioned?

  14. 10
    Sunflower

    Yeah, I've been looking forever and still can't find it.

  15. 11
    Opti-caltrop

    Don't get your vines in a twist. You don't think I'd leave it somewhere obvious, do you?

  16. 12
    Opti-caltrop

    I'll find it after we deal with the zombies. It won't take long.

Configured by this level

Magnetism Without a Trace - Entered: Mysterious Swamp — Center

View full scene →
  1. 0
    ——

    I'm actually curious why the next memory is in Mysterious Swamp.

  2. 1
    Power Peony

    Maybe there's another item he needed here?

  3. 2
    CD-shroom

    In the last memory from the suburbs, Magnet-shroom was defeated by the zombies.

  4. 3
    CD-shroom

    Maybe Magnet-shroom came here to... repair the clock or something?

  5. 4
    (monologue)

    (Oh, right. Magnet-shroom's clock broke in the last memory.)

  6. 5
    (monologue)

    (That clock was pretty sturdy. It's amazing the zombies managed to smash it.)

  7. 6
    Power Peony

    Either way, let's find a way to read the information in this little statue first.

Related by story definition

Completed: Mysterious Swamp — Center

View full scene →
  1. 0
    Corchid

    Everyone, I found it! The rock's over here—

  2. 1
    Peashooter

    Look, your two symbols are at the bottom of the rock.

  3. 2
    Sunflower

    These little doodles are pretty cute.

  4. 3
    Cherry Bomb

    We've already passed the mechanism's location. We'll have to backtrack a bit.

  5. 4
    Wall-nut

    What are those numbers underneath?

  6. 5
    Opti-caltrop

    Why are all four of you taking turns commenting?

  7. 6
    Opti-caltrop

    The numbers are from a melody Corchid learned a while back. They're not important.

  8. 7
    (monologue)Homing Thistle

    (Still feels like I should memorize them. 12-45-686562, was it?)

  9. 7
    (monologue)Red Stinger

    (The more you say they're not important, the more I want to remember them. Let's see: 12-45-686562.)

  10. 8
    Peashooter

    We need to go back and flip the switch before we can keep moving forward.

  11. 9
    Lightning Reed

    Make sure to send a few plants to clear the zombies from the swamp entrance.

  12. 10
    Lightning Reed

    Otherwise, they'll get in the way while we're looking for the switch.

  13. 11
    ——Homing Thistle

    I'll clear out the zombies. Red, how about you go flip the switch?

  14. 11
    Homing ThistleRed Stinger

    I'll clear out the zombies. Red, how about you go flip the switch?

  15. 12
    Red StingerHoming Thistle

    No problem. Let's each take a set of seeds with us.

  16. 12
    ——Red Stinger

    No problem. Let's each take a set of seeds with us.

  17. 13
    (monologue)Homing Thistle

    (The entrance isn't far... "Mysterious Swamp — Shore." I'll go cover Red Stinger's back.)

  18. 13
    (monologue)Red Stinger

    (The switch should be around... "Mysterious Swamp — Onward." I'll head there soon. Can't leave Homing Thistle holding the line too long.)

Related by story definition

Magnetism Without a Trace - Completed: Mysterious Swamp — Center

View full scene →
  1. 0
    Power Peony

    That silhouette doesn't look like a plant. Can't you read any more?

  2. 1
    CD-shroom

    No. The information on this silhouette is extremely blurry. That's all I can read.

  3. 2
    ——

    It looks like this figure is helping Magnet-shroom repair the clock.

  4. 3
    CD-shroom

    There are music notes in the background, too. Is Applayer nearby?

  5. 4
    ——

    Probably not... Shouldn't Applayer be with us at The Pond right now?

  6. 5
    CD-shroom

    Oh, that's true. Then what did Magnet-shroom mean by, "Who... is the enemy, really?" That's strange.

  7. 6
    (monologue)

    (That line really bothers me, too... And so does this figure...)

  8. 7
    Power PeonyHoming Thistle

    Homing Thistle, if I'm putting this together right, those notes in the memory might be Applayer's.

  9. 7
    Power PeonyRed Stinger

    Red Stinger, if I'm putting this together right, those notes in the memory might be Applayer's.

  10. 8
    Power Peony

    Applayer was with you after you used the clock to switch back,

  11. 9
    Power Peony

    but Magnet-shroom had a second clock, right? And he'd already used it before, hadn't he?

  12. 10
    Power Peony

    If Magnet-shroom switched again after that, there's no telling which timeline this memory came from.

  13. 11
    (monologue)

    (...So many timelines!)

  14. 12
    CD-shroom

    When you put it that way... I guess it's possible?

  15. 13
    ——

    Another timeline... My head's going to explode.

  16. 14
    ——

    So, what we know now is that someone in Mysterious Swamp helped Magnet-shroom fix the clock.

  17. 15
    (monologue)Homing Thistle

    (Speaking of fixing clocks, my first thought was Ghas... Thistlewolf (Ghastasaucey)... It repaired the clock once before.)

  18. 15
    (monologue)Red Stinger

    (At first I suspected Thistlewolf (Ghastasaucey). It fixed this clock back in the Sands of Time.)

  19. 16
    (monologue)

    (But it's furry, and this silhouette doesn't look anything like it... It doesn't have a tail, either.)

  20. 17
    (monologue)

    (And yet, somehow, this figure still feels vaguely familiar.)

  21. 18
    (monologue)

    (Oh, forget it. Whoever it was, we owe them a proper thank-you for helping Magnet-shroom.)

Related by story definition

Magnetism Without a Trace - Entered: Mysterious Swamp — Center2

View full scene →
  1. 0
    Power Peony

    I found some white flowers in the surrounding swamp.

  2. 1
    (monologue)

    (They look a lot like Corchid. They must be related.)

  3. 2
    CD-shroom

    Where should we set up the monument?

  4. 3
    Power Peony

    How about the woods over here? They're far from the battlefield, so it won't be disturbed easily.

  5. 4
    ——Homing Thistle

    CD-shroom, where did you find that rock? Red Stinger and I searched forever and couldn't find one.

  6. 4
    ——Red Stinger

    CD-shroom, where did you find that rock? Homing Thistle and I searched forever and couldn't find one.

  7. 5
    CD-shroom

    Big rocks like this are rare in Mysterious Swamp. I just happened to stumble across one.

  8. 6
    (monologue)

    (Huh. Why does this rock look familiar?)

  9. 7
    ——

    Hey, CD-shroom, was there something written on this rock before you carved it?

  10. 8
    CD-shroom

    Oh, yeah. There was.

  11. 9
    CD-shroom

    It said "120450686562," plus something about a "switch."

  12. 10
    (monologue)

    (I wonder what Opti-caltrop would think if they found out.)

  13. 11
    Power Peony

    Did you carve the little Magnet-shroom on the monument too, CD-shroom? It looks just like him.

  14. 12
    CD-shroom

    No, that's the little statue from Mechanical Snowfield (Suburbs). I took off its base and attached it here.

  15. 13
    Power Peony

    Huh? Isn't there already a statue here in Mysterious Swamp? Why go all the way to the suburbs for one?

  16. 14
    ——

    Because I noticed some kind of writing carved into the Mysterious Swamp statue.

  17. 15
    ——Homing Thistle

    It might mean something else, so I told CD-shroom to leave this one alone.

  18. 15
    ——Red Stinger

    It felt special. If I hadn't stopped CD-shroom, it really would've been used.

  19. 16
    Power Peony

    What's carved on it?

  20. 17
    ——

    It's an ancient script, so I can't read it. But if we ever meet an experienced collector, they might be able to decipher it.

  21. 18
    CD-shroom

    Maybe it holds more clues about Magnet-shroom... Something that could bring him back...

  22. 19
    Power Peony

    I really hope that day comes.

  23. 20
    Power Peony

    Thank you, Magnet-shroom.

  24. 21
    [narrator]

    Everyone fell silent and bowed deeply to the monument.

Enemy guide