Zombie file · Mysterious Swamp — Front
Firefly Zombie
Cold fireflies from its lamp still follow the light.
Lore
Firefly Zombie uses a lamp as a container for specially bred insects that chill plants. Opti-caltrop explains that some zombies have turned a local firefly's properties into a weapon. A small glow in the swamp is therefore not always a peaceful sight.
Released insects follow curling paths and retain their attraction to light. Opti-caltrop offers the glowing orb as a lure, sharing knowledge learned from the local environment. Help in the swamp often begins with understanding its inhabitants.
Homing Thistle would like to touch the insects if they were less cold. Red Stinger complains that they ought to be pollinating instead. Both responses retain an interest in the creatures themselves; the trouble lies in their chill and the lamp bearer bringing it to battle.
Mechanics
Role
Backline summon · Freeze interference
Body durability: approximately 600 HP; slow speed. In 0.17r, a faster release animation and longer placement wait yield a slightly shorter overall release interval.
About 400 HP damage reaches body critical; the lamp periodically releases cold fireflies.
Each firefly has 500 HP and attaches to freeze its target; after detachment, freeze ends quickly while slow persists for 10 seconds.
Opti-caltrop light balls attract fireflies. Lamp theft stops new releases and can supply Opti-caltrop.
The lamp spawns independent fireflies; light attraction, cold contact, and magnetic transfer each have their own targets.
Lamp and independent fireflies
The body has approximately 600 HP and takes about 400 HP of damage to reach critical. A timer opens the lamp, releases one cold firefly, and resets the wait.
Each firefly is an independent 500 HP target. Body durability, release timing, and spawned individuals are separate records. In 0.17r, the faster release animation and longer placement wait combine into a slightly shorter overall release interval; the new exact timing was not published.
Flight and cold contact
In 0.17r, firefly flight speed rises from 0.4 to 1.0 and targeting updates during flight. On contact the firefly stays attached and freezes its target; it usually moves with that target unless the target moves too fast.
Hitting a target that cannot be frozen, or losing the target’s freeze, stuns the firefly for 5 seconds; freezing the firefly itself can also stun it. On death, freezing, or separation, the target’s freeze ends quickly but slow lasts another 10 seconds. Stopping the lamp does not remove existing fireflies.
Light attraction and targeting
Without a light source taking priority, fireflies update their plant targets during flight. Opti-caltrop’s light can redirect them; among multiple Opti-caltrop targets, 0.17r chooses the nearest.
Light attraction changes the destination without deleting the 500 HP individual. While attached to Opti-caltrop, fireflies take gradual heat damage from its lamp; that damage slows as difficulty rises.
Lamp removal and external firepower
Magnet-shroom treats the lamp as a special metal target. Removing it prevents further firefly releases while existing individuals remain independent.
With an eligible Opti-caltrop nearby, the lamp can be transferred to provide temporary laser-cannon firepower. Removal and successful reception are separate steps.
Interactions & counters
- Opti-caltrop
The orb attracts cold fireflies; attached fireflies take gradual heat damage from Opti-caltrop’s lamp.
- Magnet-shroom
Can steal the lamp and pass it to Opti-caltrop for temporary laser-cannon fire.