Conehead Zombie

Zombie file · 0.17o normal levels

Conehead Zombie

A road cone stands between incoming shots and a basic body.

Body durability270
Speednormal

Lore

Conehead Zombie turns an ordinary plastic object into armor. The body and walk remain familiar, but the orange cone makes a routine encounter last longer. Among the voyage's increasingly unusual machines, the choice is almost refreshingly easy to recognize.

Homing Thistle notices the zombies' preference for cones and would personally choose a rubber duck among plastic objects. Red Stinger asks why armor worn on the head can stop shots aimed at the body. The diaries preserve the questions without supplying an elaborate manufacturing history.

Maple Falls also has zombies with orbiting cones, but this variety keeps its protection firmly on its head. The same object can acquire different uses in different places. Recognizing a cone is not always enough to identify the enemy wearing it.

Mechanics

Role

Armored walking zombie

  • Body durability: 270 HP; normal speed.

  • Cone armor has 520 HP; full layers total 790 HP, with about 700 HP damage to body critical.

  • The cone is non-metal armor; breaking it restores bare-body arrow eligibility.

The cone adds armor durability; movement and attacks after armor break belong to the basic body.

Cone and body

The cone has 520 HP and the body has 270 HP, including an approximately 90 HP critical reserve. Both full layers total 790 HP; removing the cone and reaching body critical takes about 700 HP of damage.

Ordinary hits resolve against the cone first. Breaking it exposes a basic walking body; the cone adds no attack action.

Armor break and body critical are separate events.

One armored target or several bodies

One Conehead takes about 700 HP of damage to reach critical; four basic bodies take about 720 HP in total under the same convention. One concentrates that work in a single target; the other spreads it across four bodies.

This comparison concerns durability only. Separate bodies retain their own positions and arrival times, and each projectile resolves collisions, overkill, and target changes separately.

Values are work to critical; similar totals do not imply matching arrival times.

Non-metal armor and arrows

A cone is not a removable metal bucket, so the bucket-stealing route does not apply. Ordinary attacks deplete its armor; special effects such as ash removal retain their own rules.

While armor remains, the target does not qualify for bare-body arrow activation. That eligibility changes when the armor is gone.

Ordinary damage and special effects such as ash removal retain their own rules.

After the cone breaks

Once the cone breaks, no second cone layer remains. Movement, biting, and body critical follow the basic zombie rules; armor break alone does not put the body into critical.