Basic Zombie

Zombie file · Waterfall Entrance

Basic Zombie

An unarmored body that can receive transformations and equipment.

Body durability270
Speednormal

Lore

Basic Zombie is the voyage's most familiar face, without distinctive equipment or a lengthy entrance speech. The same recognizable walk links old battles in the yard with encounters farther afield. As landscapes and companions change, this familiarity provides a reference for stranger enemies.

Red Stinger records an ordinary body and ordinary speed. Homing Thistle is more concerned with numbers, sometimes preferring one armored opponent to several of these walkers. The difference lies in the observers and the crowded battlefield, rather than the zombie's appearance.

Arrows may awaken new abilities, and outside forces may supply armor. Such changes come from circumstances, not a secret history belonging to every Basic Zombie. Usually an unnamed attacker, this figure becomes memorable through sheer persistence.

Mechanics

Role

Basic walking zombie

  • Body durability: 270 HP; normal speed.

  • The body includes an approximately 90 HP critical reserve; about 180 HP damage reaches critical.

  • The bare body can receive arrow activation or equipment such as a metal head.

The basic body provides the baseline for critical reserve, equipment, and changes of unit type.

Body and critical reserve

Basic Zombie has no armor. Its body has 270 HP, including an approximately 90 HP critical reserve. Reaching critical from full health takes about 180 HP of damage; the reserve remains part of the same body.

Slow, freeze, knockback, and plant blocking change movement or actions without adding body HP.

The approximately 90 HP critical reserve belongs to the 270 HP body.

Multiple targets in one lane

Each body takes damage independently. A non-piercing projectile resolves against the first valid target while zombies behind it can continue advancing.

Spawn times and movement speeds affect spacing. Similar total durability does not imply the same collision order or arrival times.

Bodies take damage separately; spawning and movement determine spacing.

Activation by a transformation arrow

A transformation arrow can turn an eligible basic body into a zombie type already seen in the battle or a Silver Chariot. This changes the unit type rather than merely adding HP.

Intact armor such as a cone or bucket blocks this bare-body activation path. Removing the armor exposes the eligible basic body.

Intact armor blocks the bare-body activation path.

Metal head and body layers

The metal-headed reinforcements summoned by Magnet Truck Zombie carry metal armor on a basic body. Sinan Kin can also equip a basic zombie with a metal head or repair an existing one.

Armor and body durability are separate. Magnetic removal acts on the metal layer and does not also remove the 270 HP body underneath.

Removing the metal layer does not also remove the body.

Body identity and equipment

Basic Zombie can receive a transformation or metal equipment. Changing the unit type, adding equipment, and removing equipment are distinct events, not interchangeable forms of HP loss.

Interactions & counters

  • Archer Zombie

    Can be activated into a seen zombie type or into a faster, tougher Silver Chariot.

  • Magnet Truck Zombie

    Can be pulled in from off-screen as a metal-head support zombie.