LEVEL 01 · Story Mode

Waterfall Entrance

So we decided to set out from the waterfall near our home, where we encountered the first group of zombies.

Level brief

So we decided to set out from the waterfall near our home, where we encountered the first group of zombies.

Our investigation showed that they came from the direction of the Zombie Lair we already knew about.

Following them could save us a great deal of work. But for now, our top priority is dealing with the zombies that have already spotted us.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x0+ point pool1 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 10 waves and lane distributions
Full level wave table10 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx0+ flag-wave generation x5+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x4
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Waterfall Entrance

View full scene →
  1. 0
    ——Homing Thistle

    According to the Map, Maple Falls is just up ahead.

  2. 0
    Homing ThistleRed Stinger

    According to the Map, Maple Falls is just up ahead.

  3. 1
    Red StingerHoming Thistle

    There are a few zombies scattered around here, too. Did they get the message as well?

  4. 1
    ——Red Stinger

    There are a few zombies scattered around here, too. Did they get the message as well?

  5. 2
    Wall-nut

    Looks like these zombies have already spotted us. Something tells me this voyage won't be smooth sailing.

  6. 3
    Peashooter

    Sunflower suddenly gained that matching ability a little while ago, and now we're setting off on a voyage.

  7. 4
    Peashooter

    The same goes for Wall-nut and Cherry Bomb. Come to think of it, that letter arrived under some very strange circumstances.

  8. 5
    (monologue)Homing Thistle

    (Come to think of it, that dream was incredibly bizarre, too.)

  9. 5
    (monologue)Red Stinger

    (But the strangest thing was still that dream. Honestly, it was kind of scary.)

  10. 6
    Sunflower

    If the information turns out to be wrong, we can just treat this as a group vacation. This route even lets us stop by and visit Hurriclover.

  11. 7
    Peashooter

    I brought dessert, too. It's Sun-flavored. Want some, Sunny?

  12. 8
    (monologue)Homing Thistle

    (Why does this feel like a picnic? I'm starting to question how professional this team really is.)

  13. 8
    (monologue)Red Stinger

    (Why didn't you bring more? I want some, too.)

  14. 9
    Wall-nut

    Hate to interrupt you two, but the zombies are coming. How about we beat them first and eat afterward?

  15. 10
    Cherry Bomb

    And according to our scouts, the zombies have Flag Zombies that can protect other zombies. We can't underestimate them.

  16. 11
    Peashooter

    All right, then. Zombies first.

Related by story definition

Completed: Waterfall Entrance

View full scene →
  1. 0
    Cherry Bomb

    So much for that zombie-protecting flag.

  2. 1
    Wall-nut

    Still, that one's stronger than the flag we saw before.

  3. 2
    Sunflower

    Mmm! This dessert is delicious.

  4. 3
    Peashooter

    Right? I think Sun is the best flavor in this whole dessert line.

  5. 4
    Red StingerHoming Thistle

    You're eating already? Save some for me!

  6. 4
    ——Red Stinger

    You're eating already? Save some for me!

  7. 5
    ——Homing Thistle

    ...You glutton. I still have some food. Help yourself if you're hungry.

  8. 5
    Homing ThistleRed Stinger

    ...You glutton. I still have some food. Help yourself if you're hungry.

  9. 6
    Wall-nut

    Maybe I should find myself something to eat, too.

  10. 7
    Cherry Bomb

    I bet we could sell this trophy for a mountain of snacks.

  11. 8
    ——Homing Thistle

    Wait! We can't sell this trophy.

  12. 8
    ——Red Stinger

    Hey, we can't sell this trophy. We need it.

  13. 9
    Cherry Bomb

    What for? It looks like a perfectly ordinary trophy.

  14. 10
    ——

    The trophy itself isn't actually what matters. What matters is the experience we gained in battle.

  15. 11
    ——

    When properly channeled and applied, battle experience can lead to all kinds of insights.

  16. 12
    ——

    I call those insights the Glory of battle.

  17. 13
    Peashooter

    Then we should have gotten something out of this battle, too, right?

  18. 14
    ——

    Absolutely. I'll take some time to review everything in a moment.

Enemy guide