LEVEL 31 · Story Mode

Mechanical Snowfield (Suburbs)

The moving tiles have carried us into the suburbs. We're closer to the city now, yet somehow this place is less lively than the outskirts. Power Peony finds that deeply puzzling.

Level brief

The moving tiles have carried us into the suburbs. We're closer to the city now, yet somehow this place is less lively than the outskirts. Power Peony finds that deeply puzzling.

Snowbloom Palace, where BISHOP resides, is drawing closer. We can make out the city's skyline in the distance. Once we cross the suburbs and pass through the city, we'll finally reach the palace.

But first, let's finish the fight here!

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x21 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx0+ flag-wave generation x5+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x4
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  11. Wave11
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  12. Wave12
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  13. Wave13
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  14. Wave14
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  15. Wave15
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  16. Wave16
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  17. Wave17
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  18. Wave18
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  19. Wave19
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  20. Wave20FLAG
    Manual fixed configurationx0+ flag-wave generation x9+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x8
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Firefly ZombieFIREFLYZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Wheel ZombieINFROLLZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Mechanical Snowfield (Suburbs)

View full scene →
  1. 0
    Power Peony

    We've reached the suburbs, but why isn't there a single plant around?

  2. 1
    Power Peony

    How strange. Culturally and geographically, this area should be even more prosperous than the outskirts.

  3. 2
    ???

    You want to know why? Then prepare for trouble—I'll be gracious enough to tell you!

  4. 3
    ???

    Any comprehensive, rational analysis leads to one conclusion: BISHOP is the root cause!

  5. 4
    Power Peony

    What are you talking about? Who even are you? Stop spreading lies.

  6. 5
    Power Peony

    Anyone with an ounce of sense in Mechanical Snowfield knows how much BISHOP has contributed.

  7. 6
    Power Peony

    How can you say that while enjoying such a convenient electrical grid? Don't you have a conscience?

  8. 7
    Wiremoss

    You've never even heard of me? I'm Wiremoss!

  9. 8
    Wiremoss

    I'm the little-known scientist who created "The Tossing-and-Turning Closed Loop" and "The Magnet-Marked Charger."

  10. 9
    Power Peony

    You mean that giant wheel...

  11. 10
    Wiremoss

    Yep...

  12. 11
    Power Peony

    ...

  13. 12
    Cherry Bomb

    ...

  14. 13
    Cuscata

    ...

  15. 14
    (monologue)Homing Thistle

    (What is with this lifeless conversation?)

  16. 14
    (monologue)Red Stinger

    (Why did this conversation suddenly get so weird?)

  17. 15
    Power Peony

    I'm not talking to an idiot who's always thinking up stupid things and saying stupid things and making stupid arguments like an idiot.

  18. 16
    Wiremoss

    You call my ideas stupid? Tell me what's stupid about them! What do you even see in that guy?

  19. 17
    Wiremoss

    As far as I'm concerned, he's wrong for Mechanical Snowfield. But he does support my machine research, so at least he has good taste.

  20. 18
    (monologue)Homing Thistle

    (Just what kind of person is BISHOP...? I need more information before I decide.)

  21. 18
    (monologue)Red Stinger

    (I'm getting more and more curious about BISHOP. I want to know what he's really like.)

  22. 19
    [narrator]

    Power Peony and Wiremoss are still arguing fiercely, getting closer and closer as if they're about to come to blows.

  23. 20
    [narrator]

    Suddenly, they both cry out as the smell of something burning wafts through the air.

  24. 21
    Wiremoss

    Ow, ow! Why are you so hot? Are you electrically charged? I'm a great conductor!

  25. 22
    Power Peony

    I'm a power plant—of course I'm charged! We just short-circuited. Ow, that's hot—sssss!

  26. 23
    Wiremoss

    I don't just conduct electricity—I conduct damage too!

  27. 24
    Wiremoss

    And as for BISHOP, the guy who made this whole mess—you'd better explain yourself, or I'm sticking to you like moss!

  28. 25
    Lightning Reed

    Hey, why wasn't I invited to this electrifying conversation? Is someone new joining us?

  29. 26
    Wiremoss

    Fine, I'm coming with you. I'm following along until I get some answers!

  30. 27
    Power Peony

    You're impossible to reason with. Fine, do whatever you want.

  31. 28
    Power Peony

    No matter how long you follow us, you'll never understand how amazing BISHOP really is.

  32. 29
    (monologue)Homing Thistle

    (Lightning Reed jumped in at just the right time. At least there's a shaky truce now.)

  33. 29
    (monologue)Red Stinger

    (Whew... Saved for now, thanks to Lightning Reed jumping in out of nowhere.)

  34. 30
    (monologue)Homing Thistle

    (And we got Wiremoss to join the team. Two birds with one stone—though we'll be listening to those two argue for a while.)

  35. 30
    (monologue)Red Stinger

    (Now that Wiremoss is on the team, we get dinner and a show whenever those two argue. Not bad.)

Configured by this level

Magnetism Without a Trace - Entered: Mechanical Snowfield (Suburbs)

View full scene →
  1. 0
    ——

    Peony, what made you think of going to Snowbloom Palace (Building B)?

  2. 1
    Power Peony

    Huh? Why bring that up all of a sudden?

  3. 2
    ——

    In the previous timeline, you went there with us.

  4. 3
    ——

    I want to know what you did in this timeline.

  5. 4
    Power Peony

    Wiremoss and the others came to get me and asked me to go there.

  6. 5
    ——

    When you went, were zombies invading the suburbs and Snowbloom Palace (Building A)?

  7. 6
    Power Peony

    No. Why?

  8. 7
    ——

    ...In the previous timeline, both places were being invaded at this point.

  9. 8
    ——

    You were a huge help when we fought the zombies pushing those wheels.

  10. 9
    CD-shroom

    So Magnet-shroom's actions might be connected to those zombie invasions in Mechanical Snowfield?

  11. 10
    ——

    Hard to say. When we met Magnet-shroom in the previous timeline, he was also volunteering at Snowbloom Palace.

  12. 11
    Power Peony

    If that's true, there should be a record inside this little statue.

  13. 12
    Power Peony

    It might even show us how Magnet-shroom defeated all those zombies!

Related by story definition

Magnetism Without a Trace - Completed: Mechanical Snowfield (Suburbs)

View full scene →
  1. 0
    CD-shroom

    Magnet-shroom... really did go fight those zombies. It just... didn't go very well.

  2. 1
    (monologue)

    (What are all those scattered shapes in the background of the memory...?)

  3. 2
    Power Peony

    Magnet-shroom... How could this... The clock is broken, too...

  4. 3
    CD-shroom

    Peony, don't. Don't assume the worst.

  5. 4
    CD-shroom

    We still have two more places to visit. Things are bound to take a turn for the better.

  6. 5
    ——

    But now we know Magnet-shroom really did go fight the invasion after switching timelines.

  7. 6
    ——

    He helped Rose fight the zombies at Snowbloom Palace in the previous timeline, probably for the same reason.

  8. 7
    ——

    I'm afraid Peony would have had a hard time reaching Snowbloom Palace if he hadn't fought these zombies.

  9. 8
    ——

    Peony was with us in the previous timeline, so Magnet-shroom only had to help clear Snowbloom Palace (Building A).

  10. 9
    CD-shroom

    But in this timeline, almost the entire team went to The Pond.

  11. 10
    CD-shroom

    Wiremoss, Enzymei, and Rose couldn't clear the zombies along the way on their own.

  12. 11
    Power Peony

    So Magnet-shroom needed the second clock to hold back the invading zombies.

  13. 12
    (monologue)

    (But why didn't Magnet-shroom tell Wiremoss and the others and go with them?)

  14. 13
    (monologue)

    (Even if Wiremoss and Enzymei needed to go talk to BISHOP and Peony,)

  15. 14
    (monologue)

    (surely he should have at least contacted Rose, the second-in-command at Snowbloom Palace?)

  16. 15
    CD-shroom

    But how would the second clock let him deal with those invading zombies?

  17. 16
    CD-shroom

    Magnet-shroom isn't exactly good at fighting.

  18. 17
    ——

    A lot of those zombies claimed to be building legitimate machines as a pretext for making perpetual-motion machines.

  19. 18
    ——

    Obviously, none of them were really perpetual-motion machines. They were more like combat machines.

  20. 19
    ——

    That wheel, the magnet truck, and the hamster VR rig gave us plenty of trouble back then.

  21. 20
    Power Peony

    Huh? What do those three have to do with perpetual-motion machines?

  22. 21
    CD-shroom

    Judging by Peony's reaction, Magnet-shroom has already put a stop to those perpetual-motion machines.

  23. 22
    ——

    Let's go to the next location. I want to test these theories further.

Enemy guide