LEVEL 04 · Story Mode

Lower Waterfall

Following the path, we reached Lower Waterfall, where we ran into more zombies.

Level brief

Following the path, we reached Lower Waterfall, where we ran into more zombies.

To help us fight on the water, Lily Pad joined us—and brought important intel: a new kind of zombie has arrived.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x0+ point pool1 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx1+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx1+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx1+ point-pool additions built at level start (random quantity)
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx3+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Flag ZombieFLAGZOMBIE
        Fixed lane
        x1
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  11. Wave11
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  12. Wave12
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  13. Wave13
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  14. Wave14
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  15. Wave15
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  16. Wave16
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  17. Wave17
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  18. Wave18
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  19. Wave19
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  20. Wave20FLAG
    Manual fixed configurationx4+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Flag ZombieFLAGZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Lower Waterfall

View full scene →
  1. 0
    Sunflower

    The air is so damp. So this is Maple Falls, where Hurriclover lives.

  2. 1
    (monologue)Homing Thistle

    (This is my first time here. It's every bit as magnificent as they say.)

  3. 1
    (monologue)Red Stinger

    (That climb nearly killed me, but this gorgeous view makes it worth the effort.)

  4. 2
    Wall-nut

    It's autumn, too—the season Maple Falls is most famous for.

  5. 3
    ——Homing Thistle

    The scenery is lovely, but aren't we about to fight on the water?

  6. 3
    ——Red Stinger

    It really is beautiful, but it looks like we'll have to fight the zombies on the water.

  7. 4
    Wall-nut

    I did my homework before we left. I asked Lily Pad to come along.

  8. 5
    Cherry Bomb

    But it doesn't look like Lily Pad came with us.

  9. 6
    Wall-nut

    Lily Pad wanted to invite some other plants and had things to pack, so she'll arrive a little later.

  10. 7
    Peashooter

    Oh, Lily Pad! You're here. We were just talking about you. That climb wore you out—want a snack to get your blood sugar back up?

  11. 8
    Lily Pad

    Thanks... But I have urgent intel. On my way up, I saw lots of zombies with traffic cones orbiting them.

  12. 9
    ——Homing Thistle

    Orbiting them? How are they different from zombies that wear traffic cones on their heads?

  13. 9
    ——Red Stinger

    Zombies with orbiting traffic cones? Don't zombies usually wear those on their heads?

  14. 10
    Lily Pad

    They have several traffic cones orbiting them, like an orrery.

  15. 11
    Lily Pad

    They're already coming this way. Hurry—get ready to fight!

Related by story definition

Completed: Lower Waterfall

View full scene →
  1. 0
    Peashooter

    Those zombies with the spinning traffic cones weren't so tough!

  2. 1
    Sunflower

    The waterfall gave us a hand at just the right time. Fighting on the water isn't all bad.

  3. 2
    ——Homing Thistle

    All sorts of random junk float down this waterfall, and sometimes it actually comes in handy.

  4. 2
    ——Red Stinger

    The occasional jar or two comes floating down the waterfall, and they can be useful.

  5. 3
    Wall-nut

    But why is there so much stuff in this waterfall?

  6. 4
    Cherry Bomb

    Hurriclover lives at the top, so he must know. We can ask when we get there.

  7. 5
    Peashooter

    Good idea. I can also ask Hurriclover for some bags when we arrive. My dessert bag tore.

  8. 6
    Lily Pad

    If you need a bag, I brought some extras. You can use one of mine.

  9. 7
    Sunflower

    You really came prepared, Lily Pad! Oh, there's a pen in the bag, too.

  10. 8
    Lily PadHoming Thistle

    Oh, that quill goes with the journal I'm holding. I'm planning to give them to Homing Thistle.

  11. 8
    Lily PadRed Stinger

    Oh, there it is! That pen goes with this journal. I'm planning to give them to Red Stinger.

  12. 9
    ——Homing Thistle

    Thank you, Lily Pad. I'll make careful notes on every zombie we encounter.

  13. 9
    ——Red Stinger

    Oh, it's for me? Thanks, Lily Pad. I'll make careful notes on everyone's abilities.

Related by story definition

Pea of Mind - Lower Waterfall

View full scene →
  1. 0
    Gatling Pea

    This is where Peashooter disappeared.

  2. 1
    Sunflower

    Pea-Pea! Are you here? It's Sunny!

  3. 2
    ——Homing Thistle

    Maybe he ran toward the swamp, or went home.

  4. 2
    ——Red Stinger

    Could he have gone back to The Pond?

  5. 3
    Sunflower

    I don't think so. My intuition tells me he's nearby.

  6. 4
    Gatling Pea

    Your... intuition?

  7. 5
    ——

    Come to think of it, Hygro Plantago, Hurriclover, or whoever it was mentioned something before.

  8. 6
    ——

    There's a cave hidden behind the Lower Waterfall.

  9. 7
    Sunflower

    Then Peashooter probably went into that cave.

  10. 8
    Gatling Pea

    I never expected Peashooter to take our sparring match this hard.

  11. 9
    Sunflower

    Well, he really looks up to you. The way he described you to me, you sounded unbelievably strong.

  12. 10
    Gatling Pea

    ...How did he describe me?

  13. 11
    Sunflower

    He said you're totally busted? And that you fire tons of electric peas and just steamroll the zombies.

  14. 12
    Gatling Pea

    ...Don't you find that a little ridiculous?

  15. 13
    Sunflower

    Of course I know what you're actually like. But he's convinced you're that strong, and nothing I say will change his mind.

  16. 14
    (monologue)Homing Thistle

    (If Gatling Pea were really as powerful as Peashooter imagines, would the zombies even stand a chance?)

  17. 14
    (monologue)Red Stinger

    (Isn't the Gatling Pea in Peashooter's imagination a little too terrifying...?)

  18. 15
    Gatling Pea

    So he just watched me from the corner and was too afraid to talk to me.

  19. 16
    Gatling Pea

    Some things are better left to the imagination.

  20. 17
    Sunflower

    Sooner or later, he needs to get to know the real you.

  21. 18
    Sunflower

    Once we find Peashooter, I'll have a good talk with him.

  22. 19
    Gatling Pea

    Please do. Let's get moving.

  23. 20
    ——

    If I remember correctly, that cave should be behind the waterfall...

Enemy guide