
LEVEL 26 · Challenge Mode
Ultimate Battle — Mysterious Swamp
One last greeting from the swamp zombies!
Level brief
One last greeting from the swamp zombies!
A truly epic battle.
Spawn system
Spawn analysis
Summarizes and visualizes the level's natural spawn behavior.
Current difficultyMedium
Wave previewFirst two waves
Scan the opening roster first; lane distribution and mechanics remain in the full table.
- Wave01
- Wave02
Open full level wave tableView all 40 waves and lane distributions
Full level wave table40 waves total
Fixed laneRandom lanePoint-pool candidate
Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.
- Wave01
- Wave02
- Wave03
- Wave04
- Wave05Manual fixed configurationx1+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave06
- Wave07
- Wave08
- Wave09
- Wave10FLAGManual fixed configurationx0+ flag-wave generation x5+ point-pool additions built at level start (random quantity)Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selectionPoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave11
- Wave12Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave13Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave14Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave15Manual fixed configurationx4+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave16Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave17Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave18Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave19Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave20FLAGManual fixed configurationx0+ flag-wave generation x9+ point-pool additions built at level start (random quantity)Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selectionPoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave21Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave22Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave23Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave24Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave25Manual fixed configurationx4+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave26Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave27Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave28Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave29Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave30FLAGManual fixed configurationx0+ flag-wave generation x9+ point-pool additions built at level start (random quantity)Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selectionPoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave31Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave32Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave33Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave34Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave35Manual fixed configurationx2+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave36Manual fixed configurationx0+ point-pool additions built at level start (random quantity)Point-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave37Manual fixed configurationx4+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave38Manual fixed configurationx4+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave39Manual fixed configurationx3+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave40FLAGManual fixed configurationx0+ flag-wave generation x9+ point-pool additions built at level start (random quantity)Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selectionPoint-pool candidatesOnly types affordable and unlocked for this wave are shown
xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.





