LEVEL 52 · Story Mode

Distant Pond

Once the journey back through time was complete, we successfully intercepted Lorus by the lotus pond, and he guided us to the pond.

Level brief

Once the journey back through time was complete, we successfully intercepted Lorus by the lotus pond, and he guided us to the pond.

Sunlight streamed through the center of the woods and across the water, illuminating the factory entrance. According to Lorus, the factory had no owner before, but now someone seems to have claimed it.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x11 zombie type
  2. Wave02
    Known spawns x21 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom laneRow −2: random at this difficulty

Row −2Easy and Medium do not use the Soul score; Row −2 follows ordinary random-lane selection.

  1. Wave01
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
  2. Wave02
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  3. Wave03
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
  4. Wave04
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
  5. Wave05
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
  6. Wave06
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    5. Lane5
  7. Wave07
    Manual fixed configurationx4
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x4
  8. Wave08
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
  9. Wave09
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
  10. Wave10FLAG
    Manual fixed configurationx7
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Flag ZombieFLAGZOMBIE
        Fixed lane
        x1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
  11. Wave11
    Manual fixed configurationx5
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
  12. Wave12
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  13. Wave13
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  14. Wave14
    Manual fixed configurationx5
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  15. Wave15
    Manual fixed configurationx5
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
    • Archer ZombieARROWZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  16. Wave16
    Manual fixed configurationx6
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  17. Wave17
    Manual fixed configurationx6
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  18. Wave18
    Manual fixed configurationx6
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x2
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    5. Lane5
  19. Wave19
    Manual fixed configurationx5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x5
  20. Wave20FLAG
    Manual fixed configurationx14
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x2
    3. Lane3
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Archer ZombieARROWZOMBIE
        Fixed lane
        x1
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Flag ZombieFLAGZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x5

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Distant Pond1

View full scene →
  1. 0
    Lorus

    What a coincidence! Hurriclover just asked me to help you, and here you are looking for me at the pond.

  2. 1
    Lorus

    Good thing I've just reached shore. This island is in the middle of the ocean and very hard to find.

  3. 2
    CocoBottle Shine

    Halt! This factory belongs to CocoBottle Shine. Go back where you came from!

  4. 3
    ——Homing Thistle

    We're sorry to bother you. Do you know about a drink produced here called "The Pond"?

  5. 3
    ——Red Stinger

    We mean no offense. Do you know about a drink produced here called "The Pond"?

  6. 4
    CocoBottle Shine

    Oh, the factory used to make that. Now it makes what I need instead. Why do you ask?

  7. 5
    Hygro Plantago

    One of our friends needs a drink made here called "The Pond." Would you please...

  8. 6
    CocoBottle Shine

    No. The more liquid in my bottle, the better. I don't use that stuff anyway.

  9. 7
    Honey Bamboo

    I don't mean to spoil your fun, but as I recall, this factory used to be unclaimed.

  10. 8
    CocoBottle Shine

    ...None of your business. It's mine now, and there's nothing to discuss.

  11. 9
    Honey Bamboo

    If there's truly no room for discussion, I'm afraid we'll have to resort to less-than-friendly measures.

  12. 10
    CocoBottle Shine

    You want a fight? Unless you can beat me into submission, forget it! No deal!

Configured by this level

Entered: Distant Pond2

View full scene →
  1. 0
    Honey Bamboo

    Dodder, have you finished what I asked?

  2. 1
    Cuscata

    Everything's ready. It just needs to be set up.

  3. 2
    Cuscata

    But will this really work? We don't even know when CocoBottle Shine will come back.

  4. 3
    CocoBottle Shine

    You lot! Behold my champion: enormous and a master with a fishing rod! Dare to face him?

  5. 4
    ——

    You got here fast. Just in time.

  6. 5
    ——Homing Thistle

    We've been waiting a long time, too. I hope you'll keep your promise once the fight is over.

  7. 5
    ——Red Stinger

    We're ready, too. Just make good on your promise after this fight, okay?

Configured by this level

Entered: Distant Pond3

View full scene →
  1. 0
    ——Homing Thistle

    Honey Bamboo, what's the plan this time? Have CD-shroom analyze the composition of his liquid?

  2. 0
    ——Red Stinger

    Honey Bamboo, got a plan this time? How about having Lightning Reed electrify the pond?

  3. 1
    Red StingerHoming Thistle

    Analyzing it sounds like a pain. Let's just have Lightning Reed shock the pond.

  4. 1
    Homing ThistleRed Stinger

    That wouldn't be good for the environment. Why not have CD-shroom analyze the liquid in his bottle?

  5. 2
    Honey BambooHoming Thistle

    Electrifying the pond won't affect the liquid inside his bottle, and it's bad for the environment. I think we should ask Hygro Plantago to help.

  6. 2
    Honey BambooRed Stinger

    Analyzing its composition wouldn't actually help. Our best option now is to ask Hygro Plantago for help.

  7. 3
    Hygro Plantago

    Oh, right! The stuff inside his bottle is liquid, too.

  8. 4
    Honey Bamboo

    He's already spread all kinds of liquids across the field. You just need to keep absorbing them.

  9. 5
    Honey Bamboo

    Also, his bottle isn't completely sealed. See if you can absorb the liquid inside it.

  10. 6
    CocoBottle Shine

    Come and fight me! This time, I've coco-rigged a liquid trap! You don't stand a chance!

  11. 7
    Hygro Plantago

    He really hasn't forgotten that trap.

Configured by this level

Entered: Distant Pond4

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  1. 0
    CocoBottle Shine

    Come on over! I've brought some new backup. This time, I'll avenge every defeat!

  2. 1
    Peashooter

    He's challenging us again? What kind of zombie is his new backup to make him so confident?

  3. 2
    Peashooter

    ...Uh, okay. That confidence makes sense.

  4. 3
    Gatling Pea

    Huh? What are you doing here?

  5. 4
    Peashooter

    G-Gatling Pea? Sir? What are you doing here?

  6. 5
    Gatling Pea

    Well... I happened to be vacationing at the pond. A plant needed help, so I figured I'd lend a hand.

  7. 6
    Peashooter

    So... are we still fighting?

  8. 7
    Honey Bamboo

    Gatling Pea, would you spar with us here so we can convince CocoBottle Shine?

  9. 8
    Honey Bamboo

    There's no need to hold back. Just fight as you normally would.

  10. 9
    Honey Bamboo

    Peashooter, could you represent our side and spar with Gatling Pea?

  11. 10
    Peashooter

    I... don't think I can. Couldn't we ask Alloysuckle?

  12. 11
    Sunflower

    Pea-Pea, haven't you always wanted to learn from Gatling Pea? You'll be fine!

  13. 12
    Sunflower

    Pea-Pea has those powerful genes from Maple Falls, and I'll produce plenty of Sun to cheer him on!

  14. 13
    Peashooter

    Oh... Okay, I'll try.

  15. 14
    Gatling Pea

    Get ready, Peashooter. I look forward to witnessing the power in your genes.

Configured by this level

Entered: Distant Pond5

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  1. 0
    ——Homing Thistle

    So when Cuscata's trap caught him, it extracted his Seed Packet, too.

  2. 0
    ——Red Stinger

    I can't believe Cuscata's trap can extract Seed Packets, too.

  3. 1
    Red StingerHoming Thistle

    You were busy setting up formations and fighting, so Honey Bamboo asked me to figure out how to use this Seed Packet.

  4. 1
    Homing ThistleRed Stinger

    Right. You were busy setting up formations and fighting, so Honey Bamboo asked me to study how this Seed Packet works.

  5. 2
    Hygro Plantago

    ...Oh, so just like before, I absorb it whenever I see an opening?

  6. 3
    Cuscata

    I think I get it. I'll grab him as soon as the moment's right!

  7. 4
    Cherry Bomb

    Got it! Explosions are my specialty. No problem!

  8. 5
    Alloysuckle

    You have worked hard, Chief Strategist. This time, I too shall do my part.

  9. 6
    Wall-nut

    You needn't worry about the strain on our defenses.

  10. 7
    Lily Pad

    Of course. It's what I should be doing anyway.

  11. 8
    Honey Bamboo

    Thank you, everyone. This should be our final clash with him. Let's give it everything we've got!

Configured by this level

Pea of Mind - Distant Pond

View full scene →
  1. 0
    ——Homing Thistle

    Sunflower, do you know exactly where Peashooter is? I don't think I've seen him.

  2. 0
    ——Red Stinger

    I haven't seen Peashooter. Sunflower, do you know exactly where he is?

  3. 1
    Sunflower

    I can't say for sure either. The Pond is pretty big, and there are plenty of places he could've gone.

  4. 2
    ——Homing Thistle

    We can't search it tile by tile... We'll be here till the zombies come home.

  5. 2
    ——Red Stinger

    Then where are we supposed to look? We can't play hide-and-seek across a pond this big.

  6. 3
    Sunflower

    That won't work... And I'm really worried about Peashooter. I want to find him as soon as possible.

  7. 4
    Sunflower

    Oh, right! Gatling Pea should still be at The Pond. He might know something.

  8. 5
    ——Homing Thistle

    Why would Gatling Pea know where Peashooter went? Isn't he here on vacation?

  9. 5
    ——Red Stinger

    You think Peashooter ran off to The Pond alone to sulk because of... Gatling Pea?

  10. 6
    Gatling PeaHoming Thistle

    I do know where he went.

  11. 6
    Gatling PeaRed Stinger

    He did come here because of me.

  12. 7
    ——

    Whoa! Don't just pop out of nowhere and scare us like that!

  13. 8
    Gatling Pea

    Before you arrived, Peashooter kept hiding in a corner and watching me.

  14. 9
    Gatling Pea

    Whenever I approached him, he wouldn't say a word. Then he ran off.

  15. 10
    Sunflower

    So where is he now?

  16. 11
    Gatling Pea

    I was worried about him too, so I followed him all the way to the Lower Waterfall.

  17. 12
    Sunflower

    So he's at the Lower Waterfall now?

  18. 13
    Gatling Pea

    But when I got there... he was gone. I searched the waterfall for ages, but couldn't find him.

  19. 14
    ——Homing Thistle

    Could he have slipped into the woods?

  20. 14
    ——Red Stinger

    ...Are you sure he didn't slip away while you weren't looking?

  21. 15
    Gatling Pea

    I don't think so. There weren't any other paths. When I couldn't find him, I went looking for you.

  22. 16
    Gatling Pea

    Later, I heard you'd come this way, so I hurried over.

  23. 17
    Sunflower

    Then let's hurry downstream and look for him! What if he fell into the waterfall? He could be in real trouble!

  24. 18
    Gatling Pea

    ...I don't think we need to worry about that. I would've heard him hit the water.

  25. 19
    Gatling Pea

    Besides, it looks like we can't just leave whenever we please right now.

  26. 20
    ——Homing Thistle

    Ever since CocoBottle Shine joined us, the zombies around here have been getting restless too.

  27. 20
    ——Red Stinger

    That CocoBottle Shine... He could've at least said something to all these zombies before leaving.

  28. 21
    Gatling PeaHoming Thistle

    Then I'll leave them to you.

  29. 21
    SunflowerRed Stinger

    ...We tied CocoBottle Shine up and dragged him away. When was he supposed to say anything?

Related by story definition

Completed: Distant Pond1

View full scene →
  1. 0
    Red StingerHoming Thistle

    Those zombies barely counted as a warm-up. Ready to admit defeat?

  2. 0
    Homing ThistleRed Stinger

    Will you honor your promise now?

  3. 1
    CocoBottle Shine

    No! This was all so sudden. You've got to give me time to prepare, at least.

  4. 2
    Opti-caltrop

    Stupid bottle, quit talking tough! You lost, so hurry up and—hey, don't run away!

  5. 3
    Honey Bamboo

    There's no need to chase him. With his personality, he'll definitely come back.

  6. 4
    (monologue)Homing Thistle

    (Besides, he runs faster than a hamster. We'd never catch him.)

  7. 4
    (monologue)Red Stinger

    (Besides, he runs as fast as that green guy from my dream.)

  8. 5
    Opti-caltrop

    How could you figure out his personality that quickly? You're just making stuff up.

  9. 6
    Honey Bamboo

    I already knew a little about him before the time shift. His blunt way of speaking confirmed the rest.

  10. 7
    Honey BambooHoming Thistle

    I also have a modest little scheme for dealing with him. Homing Thistle, would you allow me to try it?

  11. 7
    Honey BambooRed Stinger

    I also have a modest little scheme for dealing with him. Red Stinger, would you let me try something bold?

  12. 8
    ——Homing Thistle

    I'm sure your modest scheme is actually brilliant. What do you need us to prepare?

  13. 8
    ——Red Stinger

    That's awfully modest of you. Take it away—what do you need?

  14. 9
    Honey Bamboo

    Then I have nothing to worry about. Cuscata, please come discuss something with me.

Related by story definition

Completed: Distant Pond2

View full scene →
  1. 0
    Bound CocoBottle Shine

    Owww!

  2. 1
    Honey Bamboo

    CocoBottle Shine, this trap was set in advance. Now that we've captured you, isn't it time you admitted defeat?

  3. 2
    CocoBottle Shine

    We agreed to fight fair! Traps are cheating. I've lost all respect for you!

  4. 3
    Honey Bamboo

    ...Then you may go.

  5. 4
    CocoBottle Shine

    Huh?

  6. 5
    Honey Bamboo

    Next time, I'll use a different approach. And I hope you won't break your word again.

  7. 6
    (monologue)Homing Thistle

    (You're just letting him go? I was kind of curious what he'd feel like to the touch.)

  8. 6
    (monologue)Red Stinger

    (Huh? You're letting him go? I wanted to see if the liquid in his bottle tasted any good.)

  9. 7
    Wall-nut

    Are we sure it's okay to just let him run off?

  10. 8
    Honey Bamboo

    If we force the issue now, the zombies he leads at the pond might destroy the factory in a rage. That would put Power Peony in even greater danger.

  11. 9
    Honey Bamboo

    So it's safer to take this slowly. Besides, making him admit defeat would benefit the entire pond.

Related by story definition

Completed: Distant Pond3

View full scene →
  1. 0
    Weakened CocoBottle Shine

    Hah... hah...

  2. 1
    CocoBottle Shine

    You can... absorb it, too...? That's... that's chea... cheating.

  3. 2
    Alloysuckle

    Are you going back on your word again? Our chief strategist has over a dozen more ways to deal with you.

  4. 3
    ——Homing Thistle

    If you're planning to run, I don't mind letting you go one more time.

  5. 3
    ——Red Stinger

    This is already our third time. If you still won't admit defeat, we can let you go again.

  6. 4
    CocoBottle Shine

    I'm this... weak now... Even if I wanted... to run... I couldn't.

  7. 5
    Honey Bamboo

    Don't worry. You can have a sip of honey brew to get your strength back.

  8. 6
    CocoBottle Shine

    You'll definitely... put something in it...

  9. 7
    Alloysuckle

    If you don't want to run, you don't have to drink it.

  10. 8
    CocoBottle Shine

    N-no... well, th-thanks... I guess I'll drink it, if I have to.

  11. 9
    (monologue)Homing Thistle

    (Good thing it's daytime. At night, this honey brew smells like it would taste awful.)

  12. 9
    (monologue)Red Stinger

    (Does this honey brew really taste this good during the day? The sip I had at night was disgusting.)

Related by story definition

Completed: Distant Pond4

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  1. 0
    Cuscata

    Heave-ho! Got him!

  2. 1
    Peashooter

    I actually won? ...I won?

  3. 2
    Bound CocoBottle Shine

    That's not fair! You promised a fair match, but you two knew each other all along!

  4. 3
    CocoBottle Shine

    He... he must've held back! I don't believe it!

  5. 4
    Peashooter

    Held back... held back? Maybe he did?

  6. 5
    Sunflower

    Pea-Pea, what are you muttering to yourself?

  7. 6
    Honey Bamboo

    Did he really water down his attacks? That was quite a match.

  8. 7
    CocoBottle Shine

    Y-yeah, he must have! See? Even my bottle is watered down today... Huh?

  9. 8
    Honey Bamboo

    Go on, get out of here. You put that water in your bottle last night.

  10. 9
    Red StingerHoming Thistle

    Honey Bamboo, I figured out how to use the thing Cuscata collected during the earlier fight. I'll show Homing Thistle later.

  11. 9
    Homing ThistleRed Stinger

    Honey Bamboo, I figured out the thing Cuscata collected earlier. I'll explain how to use it to Red Stinger later.

  12. 10
    Honey BambooHoming Thistle

    Good. He's wavering now, so this is sure to deal the finishing blow!

  13. 10
    Honey BambooRed Stinger

    Good. He's wavering now, so this is sure to deal the finishing blow!

Related by story definition

Completed: Distant Pond5

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  1. 0
    Bound, Weakened CocoBottle Shine

    I won't... admit defeat... because... because I just... won't!

  2. 1
    ——Homing Thistle

    Want us to let you go again? For all that tough talk, your Seed Packet's pretty useful.

  3. 1
    ——Red Stinger

    Want to run away again? You talk tough every time, but your Seed Packet's not bad.

  4. 2
    CocoBottle Shine

    O... okay. This time... I... I won't run.

  5. 3
    CocoBottle Shine

    Are you... Honey Bamboo? I really... admire you. I promise I'll... have the factory make that stuff, The... Pond.

  6. 4
    Honey Bamboo

    And thank you for helping our friend Power Peony.

  7. 5
    CocoBottle Shine

    Since you can use my... Seed Packet so well... can I surrender... and join you?

  8. 6
    Honey Bamboo

    Of course you're welcome. Even better if you bring your zombies with you.

  9. 7
    CocoBottle Shine

    I... can't promise that. They might not all surrender with me... especially... the Fisherman.

  10. 8
    Corchid

    That's fine. Once we get back to Mechanical Snowfield, I'll introduce you to our friends there.

  11. 9
    Hygro Plantago

    Like Power Peony, whom we mentioned earlier, and Magnet-shroom, who can pull in metal buckets.

  12. 10
    Hygro Plantago

    If you ever run empty again, he can even get you a bucket of water.

  13. 11
    CocoBottle Shine

    Then I definitely have to... meet this Magnet-shroom.

  14. 12
    CocoBottle Shine

    And is the friend who's tying me up... named Cuscata?

  15. 13
    CocoBottle Shine

    Now that I've... surrendered, can you... let me out? Being tied up... really hurts.

  16. 14
    Opti-caltrop

    Magnet-shroom's pretty great, all right. He gave me a firefly lantern before.

  17. 15
    Opti-caltrop

    Thinking about how I'd never gotten to play with lasers this awesome before still makes me mad.

  18. 16
    Alloysuckle

    He gave me a lantern before, too. If Magnet-shroom hadn't been so kind, I'd never have gotten to try such unusual ammunition.

  19. 17
    CD-shroom

    Wasn't switching the timeline back to this point Magnet-shroom's idea, too?

  20. 18
    CocoBottle Shine

    Hey! Can you... stop fixating on Magnet-shroom and... untie me already...?!

  21. 19
    Red StingerHoming Thistle

    Hmph! After all the trouble you've given us, you deserve a serious punishment! We'll untie you when we get back to Snowbloom Palace.

  22. 19
    Homing ThistleRed Stinger

    The factory problem should've been easy to solve, but you dragged it out forever. We'll untie you when we get back to Snowbloom Palace.

  23. 20
    CocoBottle ShineHoming Thistle

    I... I... coco-guess that's okay. Waaaah...

  24. 20
    CocoBottle ShineRed Stinger

    I... I... coco-guess that's okay. Waaaah...

Related by story definition

Snowbloom PalaceTalk: Distant Pond

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  1. 0
    Power Peony

    You're back! Did everything go well at the pond?

  2. 1
    (monologue)Homing Thistle

    (By all rights, Power Peony shouldn't have any memories of being with us at this point.)

  3. 1
    (monologue)Red Stinger

    (Since we switched to this point in time, we haven't met Power Peony yet.)

  4. 2
    (monologue)Homing Thistle

    (Looks like Magnet-shroom, Wiremoss, and the others already filled Power Peony in.)

  5. 2
    (monologue)Red Stinger

    (Then Magnet-shroom and Wiremoss must've told Power Peony about the time switch and everything at the pond.)

  6. 3
    Cuscata

    It went smoothly. We even caught ourselves a new ally.

  7. 4
    Bound CocoBottle Shine

    Wh... what do you mean, "caught"...? Didn't you say you'd let me go once we got to Snowbloom Palace...?

  8. 5
    ——Homing Thistle

    All right, that's enough teasing. Cuscata, please let him go.

  9. 5
    ——Red Stinger

    All right, all right. Cuscata, let him go. He's been through enough.

  10. 6
    CocoBottle Shine

    Whew... I can finally move again.

  11. 7
    Corchid

    Now that we're here, let me introduce you to our friends in Mechanical Snowfield.

  12. 8
    Corchid

    This is our inventor, Wiremoss. This is Enzymei, and this is Sweetbriar Rose, who works at Snowbloom Palace.

  13. 9
    CocoBottle Shine

    Huh? Which one's Magnet-shroom, the one you mentioned before?

  14. 10
    Hygro Plantago

    Oh, right. Where's Magnet-shroom? He contributed more than anyone to the plan to save Power Peony.

  15. 11
    (monologue)Homing Thistle

    (And he solved the whole Sands of Time problem along the way... That's one less headache.)

  16. 11
    (monologue)Red Stinger

    (The entire Sands of Time has been restored, too. I was worried sick about how we'd fix it.)

  17. 12
    Enzymei

    No idea. After we switched back, the moment we returned to Mechanical Snowfield, he took off on his own.

  18. 13
    Sweetbriar Rose

    He still hasn't come back, and he didn't tell us anything before he left.

  19. 14
    WiremossHoming Thistle

    Not quite. He told me that if Homing Thistle returned before he did, we should check the message in the city basement.

  20. 14
    WiremossRed Stinger

    Not quite. He told me that if Red Stinger returned before he did, we should check the message in the city basement.

  21. 15
    ——Homing Thistle

    In that case, Magnet-shroom must have his reasons. Let's go see what's happening when we get a chance.

  22. 15
    ——Red Stinger

    I see. Magnet-shroom really thought of everything. Let's head over when we get time.

  23. 16
    Sunflower

    Um... one more thing. Before he left, Peashooter said he was going for a walk around the pond to clear his head.

  24. 17
    Sunflower

    He's been down ever since sparring with Gatling Pea. I'm worried about him.

  25. 18
    Lily Pad

    Then Peashooter is probably still where he sparred with Gatling Pea.

  26. 19
    Lily Pad

    Peashooter... is probably still thinking about that match.

  27. 20
    Sunflower

    Homing Thistle, Red Stinger, if you have time, could you come with me to find Peashooter?

  28. 21
    ——Homing Thistle

    Sure... but I think Peashooter would rather listen to you than me.

  29. 21
    ——Red Stinger

    Of course... But when it comes to cheering him up, we're counting on you.

  30. 22
    CocoBottle Shine

    Oh, right. The Pond recipe you asked for.

  31. 23
    Power Peony

    The Pond! BISHOP, want some too? It's my favorite energy drink.

  32. 24
    BISHOP

    ...You may enjoy such a delicacy all by yourself, Power Peony.

  33. 25
    BISHOP

    Naturally, Snowbloom Palace can produce The Pond for you at any time as well.

  34. 26
    Wiremoss

    Can any plant besides Power Peony actually drink this stuff...?

  35. 27
    Alloysuckle

    Oh, right! The road out of the Sands of Time is... open now too.

  36. 28
    CD-shroom

    ...I'll explain. According to your map, we just need to keep moving forward through the Sands of Time.

  37. 29
    CD-shroom

    There's a long downhill stretch along the way, so we'll need to be especially careful when we get there.

  38. 30
    Lightning Reed

    Will you still travel with us after we leave the Sands of Time?

  39. 31
    CD-shroom

    Chief Honey Bamboo wants us to keep traveling together, and Alloysuckle heartily agrees.

  40. 32
    CD-shroom

    Naturally, I have no objections either. So as long as you'll have us, we're staying with the group.

  41. 33
    ——Homing Thistle

    Of course you're welcome. Let's rest here for a bit, get our affairs in order, and then head out.

  42. 33
    ——Red Stinger

    You're more than welcome! Let's sort out where things stand, then hit the road.

Enemy guide