LEVEL 43 · Story Mode

Sands of Time ~ First Arrival

Following Ghastasaucey's directions, we reached a snow-swept frontier.

Level brief

Following Ghastasaucey's directions, we reached a snow-swept frontier.

We couldn't see how this place was any different from Mechanical Snowfield, but Ghastasaucey insisted otherwise and began tinkering with some kind of machine.

What secrets does this land hold?

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x21 zombie type
  2. Wave02
    Known spawns x11 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lane
  1. Wave01
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  2. Wave02
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
  3. Wave03
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
  4. Wave04
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  5. Wave05
    Manual fixed configurationx2
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  6. Wave06
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  7. Wave07
    Manual fixed configurationx6
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x6
  8. Wave08
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  9. Wave09
    Manual fixed configurationx4
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  10. Wave10FLAG
    Manual fixed configurationx8
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x2
    3. Lane3
      • Flag ZombieFLAGZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x2
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x2
    5. Lane5
  11. Wave11
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    5. Lane5
  12. Wave12
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
  13. Wave13
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
  14. Wave14
    Manual fixed configurationx6
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x3
  15. Wave15
    Manual fixed configurationx4
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x4
  16. Wave16
    Manual fixed configurationx6
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x4
  17. Wave17
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x2
    3. Lane3
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    5. Lane5
  18. Wave18
    Manual fixed configurationx6
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  19. Wave19
    Manual fixed configurationx5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x5
  20. Wave20FLAG
    Manual fixed configurationx8
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x2
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Flag ZombieFLAGZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x2
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Wheel ZombieINFROLLZOMBIE
        Fixed lane
        x1

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Sands of Time ~ First Arrival

View full scene →
  1. 0
    Thistlewolf (Ghastasaucey)

    We're here! This is the place.

  2. 1
    Thistlewolf (Ghastasaucey)

    I noticed this place is pretty remote, so I specifically asked the leader of a local group to help you.

  3. 2
    Sweetbriar Rose

    You pulled some serious strings. You really are remarkably attentive.

  4. 3
    Sweetbriar Rose

    But what exactly is the problem we're supposed to solve?

  5. 4
    Thistlewolf (Ghastasaucey)

    Attention is all you need!

  6. 5
    Sweetbriar Rose

    So what exactly is the problem we're supposed to solve?

  7. 6
    Thistlewolf (Ghastasaucey)

    ...I'm still fixing this machine. BISHOP and Power Peony built half of it, then dumped it on me.

  8. 7
    Thistlewolf (Ghastasaucey)

    You deal with the zombies for now. I'll have it fixed in no time.

  9. 8
    Sweetbriar Rose

    That sounds exhausting. While we fight, you'll have to work so very hard fixing the machine.

  10. 9
    Thistlewolf (Ghastasaucey)

    (...Could you please stop hijacking my speakers?)

  11. 10
    Thistlewolf (Ghastasaucey)

    First, allow me to introduce the leader of the most famous organization around here: Alloysuckle.

  12. 11
    Alloysuckle

    Hellooo... I'm Alloysuckle.

  13. 12
    Alloysuckle

    I'm the leader of the local group... and I'm here to help you fight the zombies.

  14. 13
    Lily Pad

    ...She seems a little out of it.

  15. 14
    ——

    Thistlewolf, is your guest really all there?

  16. 15
    Thistlewolf (Ghastasaucey)

    ...Just assume she's hungry and tired. But trust me, she can fight.

  17. 16
    (monologue)Homing Thistle

    (I didn't sleep well either. I'm so tired... Later, I'll have Red Stinger stand watch while I catch up on sleep.)

  18. 16
    (monologue)Red Stinger

    (I haven't eaten enough either. I'm starving... I'll ask Homing Thistle for some food later.)

  19. 17
    Cherry Bomb

    I'm curious how she attacks. I can't really picture it.

  20. 18
    Alloysuckle

    I have a very... distinctive way of attacking. I can fire... lots and lots of bullets.

  21. 19
    Thistlewolf (Ghastasaucey)

    She says she has a very distinctive attack that lets her fire a huge number of bullets.

  22. 20
    ——

    Thanks for translating. That sounds much more reassuring. (It really doesn't.)

  23. 21
    ——

    Anyway, keep working on the machine. We'll go deal with the zombies.

  24. 22
    (monologue)

    (Why does everyone today seem so unreliable?)

Related by story definition

Talk: Sands of Time ~ First Arrival

View full scene →
  1. 0
    Thistlewolf (Ghastasaucey)

    ...I fixed the machine. This is what the field really looks like now.

  2. 1
    Thistlewolf (Ghastasaucey)

    The accident at the Nuclear Facility turned this place into a desert... That's the gist of what happened.

  3. 2
    Alloysuckle

    Why do I suddenly look like this?

  4. 3
    (monologue)Homing Thistle

    (She can speak normally now! Thank goodness we don't need a translator.)

  5. 3
    (monologue)Red Stinger

    (How did it suddenly get so articulate—and so energetic?)

  6. 4
    (monologue)Homing Thistle

    (Banging your head against the ground every day can't be good for you.)

  7. 4
    (monologue)Red Stinger

    (I thought all that head-banging had knocked its brains silly.)

  8. 5
    Thistlewolf (Ghastasaucey)

    ...It's probably because of the changes in spacetime.

  9. 6
    Thistlewolf (Ghastasaucey)

    It looks like the accident affected all the zombies and plants here this way.

  10. 7
    ——Homing Thistle

    Don't tell me you called us here to clean up this entire mess?

  11. 7
    ——Red Stinger

    So you just cheerfully dumped this gigantic mess in our laps?

  12. 8
    ——Homing Thistle

    Gee, thanks a lot.

  13. 8
    ——Red Stinger

    Fate brought us together, huh? Gee, thanks.

  14. 9
    Thistlewolf (Ghastasaucey)

    ...Don't blame me! BISHOP asked me to help, and I didn't cause the accident at the Nuclear Facility.

  15. 10
    Thistlewolf (Ghastasaucey)

    Besides, the desertification blocked the road ahead. If you don't fix it, you won't get through anyway, y'know~

  16. 11
    Thistlewolf (Ghastasaucey)

    I left the green apple that switches spacetime on the platform. Just spend a little Sun to activate it.

  17. 12
    Sweetbriar Rose

    So BISHOP asked you to come? I thought you wanted to be here.

  18. 13
    (monologue)

    (...Rose has a point. Does Thistlewolf have some other motive?)

  19. 14
    (monologue)

    (...Well, there's no backing out now. Let's figure out how to use this green apple.)

Enemy guide