LEVEL 16 · Story Mode

Mysterious Swamp — Shore

After leaving Maple Falls, we reached another body of water connected to Maple Lake: Mysterious Swamp.

Level brief

After leaving Maple Falls, we reached another body of water connected to Maple Lake: Mysterious Swamp.

Lush plant life blocks out every ray of sunlight here, so Sunflower is ready for battle. And with mud cropping up every so often, the fight will be even harder.

Fortunately, the enemy's reinforcements are still on the way, while Lily Pad has already brought ours—Lorus.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x0+ point pool1 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx0+ flag-wave generation x4+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x3
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  11. Wave11
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  12. Wave12
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  13. Wave13
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  14. Wave14
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  15. Wave15
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  16. Wave16
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  17. Wave17
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  18. Wave18
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  19. Wave19
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  20. Wave20FLAG
    Manual fixed configurationx0+ flag-wave generation x7+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x6
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Mysterious Swamp — Shore

View full scene →
  1. 0
    Wall-nut

    We finally made it to the swamp. All these mud pits make this terrain pretty unfriendly for us.

  2. 1
    Hygro Plantago

    This swamp looks like it's made of liquid, too. I should be able to absorb it--

  3. 2
    Lily Pad

    I have a truly marvelous solution--

  4. 3
    (monologue)Homing Thistle

    (What solution? Nothing comes to mind.)

  5. 3
    (monologue)Red Stinger

    (A marvelous solution? Now I'm curious.)

  6. 4
    Lily Pad

    Alas, this space is too small to contain it.

  7. 5
    (monologue)Homing Thistle

    (...We should call that Lily Pad's Last Theorem.)

  8. 5
    (monologue)Red Stinger

    (Just how long is this solution?!)

  9. 6
    Lily Pad

    I'm not entirely joking. I really do have a plan.

  10. 7
    Lily Pad

    This is Lorus, a friend from my homeland.

  11. 8
    Lorus

    Hello, everyone. I'm Lorus. I control lotus flowers to attack from a distance.

  12. 9
    Peashooter

    Huh? What do you mean, you control lotus flowers to attack?

  13. 10
    Lorus

    My flowers aren't physically connected to my body.

  14. 11
    Lorus

    So while I can't be planted in the swamp myself, my flowers can float on it.

  15. 12
    Lorus

    I can also reposition them at any time. Wherever you need more firepower, that's where they'll go.

  16. 13
    Sunflower

    I've never seen anyone attack like that before. It's so unusual!

  17. 14
    Lorus

    Naturally. This unique fighting style is my bread and butter.

  18. 15
    Sunflower

    Producing Sun is my bread and butter.

  19. 16
    Peashooter

    Speaking of Sun, this dense forest blocks almost all the light. What if we start running low?

  20. 17
    Hygro Plantago

    I can see a bunch of clay pots buried in the swamp. It looks like some of them have Sun inside.

  21. 18
    Wall-nut

    Pots in the swamp won't do us any good. We can't get them out.

  22. 19
    Hygro Plantago

    Maybe if a zombie sinks in, it'll displace the terracotta figures and push them out... Just kidding.

  23. 20
    Lorus

    Lily Pad told me ahead of time that you were coming to Mysterious Swamp.

  24. 21
    Lorus

    So I brought some Emergency Sun Bottles from home.

  25. 22
    Lorus

    There's a factory back home that specializes in bottled and canned drinks like these, so they're cheap there.

  26. 23
    Lorus

    There isn't much Sun in each one, but if Sunflower can't keep up with demand, it'll be enough in an emergency.

  27. 24
    ——Homing Thistle

    Thank you so much. I'll equip it now. We may need it soon.

  28. 24
    ——Red Stinger

    Whoa, this Emergency Sun Bottle will definitely be useful here. I'm equipping it right now.

Configured by this level

Entered: Mysterious Swamp — ShoreSecond Encounter

View full scene →
  1. 0
    (monologue)

    (There really are zombies here... Good thing we played it safe.)

  2. 1
    Applayer

    Greetings, fellow plant. I am Applayer, a recluse of these wetlands.

  3. 2
    Applayer

    While resting some time ago, I heard someone fighting zombies in the mists. Was that your group?

  4. 3
    ——

    Applayer... I never expected to meet you here. I've heard so much about you.

  5. 4
    Wall-nut

    It's Applayer, the pharmacologist! She's famous!

  6. 5
    Lorus

    So you live in the swamp as well. It's an honor to meet you.

  7. 6
    Hygro Plantago

    We're here battling the zombies. My apologies if we disturbed you.

  8. 7
    Applayer

    Think nothing of it. I have lived here for some time and rarely encounter other plants.

  9. 8
    ——

    We're on our way to the Zombie Lair. Would you care to join us?

  10. 9
    Applayer

    Gladly. I have also been studying "music therapy" of late. Perhaps I can put it to the test.

  11. 10
    ——

    Thank you! Medical support is vital to our team. With a pharmacologist of your caliber, I feel much more at ease.

  12. 11
    ——

    Red Stinger is searching for the mechanism up ahead. Once we're done here, we'll meet him at the exit.

  13. 12
    (monologue)

    (It's been ages since Red Stinger and I split up. I wonder what Red's doing right now.)

  14. 13
    Applayer

    Once this battle is over, I should like to meet Red Stinger as well.

Enemy guide