
LEVEL 47 · Challenge Mode
Surface-to-Air Tactics
A swarm of Lantern Imps is approaching, but our anti-air options are extremely limited.
Level brief
A swarm of Lantern Imps is approaching, but our anti-air options are extremely limited.
Time your moves carefully, make the most of your plants, and switch between day and night at the right moments to repel the attack!
Spawn system
Spawn analysis
Summarizes and visualizes the level's natural spawn behavior.
Current difficultyMedium
Scan the opening roster first; lane distribution and mechanics remain in the full table.
- Wave01
- Wave02
Open full level wave tableView all 10 waves and lane distributions
Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.
- Wave01
- Wave02Manual fixed configurationx1+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave03Manual fixed configurationx1+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave04Manual fixed configurationx1+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave05Manual fixed configurationx1+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave06Manual fixed configurationx2+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave07Manual fixed configurationx3+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave08Manual fixed configurationx2+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave09Manual fixed configurationx4+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed herePoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave10FLAGManual fixed configurationx4+ flag-wave generation x7+ point-pool additions built at level start (random quantity)Fixed-lane distributionOnly spawns with an explicit lane are listed hereFlag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selectionPoint-pool candidatesOnly types affordable and unlocked for this wave are shown
xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

