LEVEL 42 · Extra Mode

Magnetic Master Spark

This is what an incredibly powerful magnet looks like... probably.

Level brief

This is what an incredibly powerful magnet looks like... probably.

Play this level and behold the wondrous power of Magnet-shroom.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x11 zombie type
  2. Wave02
    Known spawns x11 zombie type
Open full level wave tableView all 10 waves and lane distributions
Full level wave table10 waves total
Fixed laneRandom lane
  1. Wave01
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
  2. Wave02
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Magnet Truck ZombieMAGTRUCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  3. Wave03
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
  4. Wave04
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
  5. Wave05
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  6. Wave06
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
  7. Wave07
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    6. Lane6
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
  8. Wave08
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
  9. Wave09
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
  10. Wave10FLAG
    Manual fixed configurationx6
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Flag ZombieFLAGZOMBIE
        Fixed lane
        x1
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Firefly ZombieFIREFLYZOMBIE
        Fixed lane
        x1

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Enemy guide