
LEVEL 17 · Challenge Mode
Every Tile Counts
A swampy challenge through and through.
Level brief
A swampy challenge through and through.
Now with even more mud.
Spawn system
Spawn analysis
Summarizes and visualizes the level's natural spawn behavior.
Current difficultyMedium
Wave previewFirst two waves
Scan the opening roster first; lane distribution and mechanics remain in the full table.
- Wave01
- Wave02
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lanePoint-pool candidate
Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.
- Wave01
- Wave02
- Wave03
- Wave04
- Wave05
- Wave06
- Wave07
- Wave08
- Wave09
- Wave10FLAGManual fixed configurationx0+ flag-wave generation x5+ point-pool additions built at level start (random quantity)Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selectionPoint-pool candidatesOnly types affordable and unlocked for this wave are shown
- Wave11
- Wave12
- Wave13
- Wave14
- Wave15
- Wave16
- Wave17
- Wave18
- Wave19
- Wave20FLAGManual fixed configurationx0+ flag-wave generation x9+ point-pool additions built at level start (random quantity)Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selectionPoint-pool candidatesOnly types affordable and unlocked for this wave are shown
xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.



