LEVEL 56 · Challenge Mode

Final Battle - Sands of Time

The last greeting from the Sands of Time zombies! A battle in the truest sense.

Level brief

The last greeting from the Sands of Time zombies! A battle in the truest sense.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x0+ point pool1 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 30 waves and lane distributions
Full level wave table30 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx2+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      —
    2. Lane2
      • Lantern ImpNELUMBOZOMBIE
        Fixed lane
        x1
    3. Lane3
      —
    4. Lane4
      • Lantern ImpNELUMBOZOMBIE
        Fixed lane
        x1
    5. Lane5
      —
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx0+ flag-wave generation x5+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x4
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  11. Wave11
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  12. Wave12
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  13. Wave13
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  14. Wave14
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  15. Wave15
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  16. Wave16
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  17. Wave17
    Manual fixed configurationx3+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      —
    2. Lane2
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    3. Lane3
      —
    4. Lane4
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  18. Wave18
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  19. Wave19
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  20. Wave20FLAG
    Manual fixed configurationx0+ flag-wave generation x9+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x8
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  21. Wave21
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  22. Wave22
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  23. Wave23
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  24. Wave24
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  25. Wave25
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  26. Wave26
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  27. Wave27
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  28. Wave28
    Manual fixed configurationx3+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Fisherman GargantuarFISHMANGARGANTUAR
        Fixed lane
        x1
    2. Lane2
      —
    3. Lane3
      • Fisherman GargantuarFISHMANGARGANTUAR
        Fixed lane
        x1
    4. Lane4
      —
    5. Lane5
      • Fisherman GargantuarFISHMANGARGANTUAR
        Fixed lane
        x1
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  29. Wave29
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  30. Wave30FLAG
    Manual fixed configurationx10+ flag-wave generation x9+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Lantern ImpNELUMBOZOMBIE
        Fixed lane
        x1
      • Fisherman GargantuarFISHMANGARGANTUAR
        Fixed lane
        x1
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Lantern ImpNELUMBOZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Lantern ImpNELUMBOZOMBIE
        Fixed lane
        x1
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Lantern ImpNELUMBOZOMBIE
        Fixed lane
        x1
    5. Lane5
      • Lantern ImpNELUMBOZOMBIE
        Fixed lane
        x1
      • Fisherman GargantuarFISHMANGARGANTUAR
        Fixed lane
        x1
      • Pine ZombiePINEZOMBIE
        Fixed lane
        x1
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x8
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Pine ZombiePINEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Fisherman GargantuarFISHMANGARGANTUAR
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Enemy guide