LEVEL 13 · Story Mode

Maple Lake

The wind howls. This fills you with determination.

Level brief

The wind howls. This fills you with determination.

We finally reached the waters below Maple Lake, but a wind suddenly picked up, and falling leaves instantly filled the air.

Now we must cross this lake as a gale prepares to tear through it.

ObjectiveDefeat the level's final boss

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x0+ point pool1 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 11 waves and lane distributions
Full level wave table11 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  11. Wave11
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Maple Lake

View full scene →
  1. 0
    Sunflower

    We finally made it up! So this is Maple Lake.

  2. 1
    Peashooter

    Hurriclover lives by the lake. It's been so long since we last saw him.

  3. 2
    ——Homing Thistle

    Just a heads-up: there's a good chance Hurriclover will pick a fight with us.

  4. 2
    ——Red Stinger

    I have a feeling this reunion with Hurriclover is going to end in a fight.

  5. 3
    Lily Pad

    Huh? Why?

  6. 4
    ——Homing Thistle

    Hurriclover has doubts about that letter. Knowing him, he'll probably ask us to spar.

  7. 4
    ——Red Stinger

    Hurriclover doesn't trust that letter. From what I know of him, we'll probably end up sparring on the lake.

  8. 5
    Wall-nut

    I didn't believe the letter at first, either. But after all the zombies we've seen on the way here, I'm convinced.

  9. 6
    Cherry Bomb

    At the end of the day, there's no harm in giving this route a try.

  10. 7
    Cuscata

    I don't know much about this Hurriclover friend of yours. What's his fighting style like?

  11. 8
    Peashooter

    He prefers fighting out on the lake, so we shouldn't plant anything on land. Once we reach the lake, it'll all be underwater.

  12. 9
    Peashooter

    So we'll plant on the waterfall. That way, we'll still have plants when we reach the lake.

  13. 10
    (monologue)

    (The battle may take place on the lake, but the land can still be useful, because...)

  14. 11
    ——Homing Thistle

    Actually, Lily Pads can be placed on land. We just need to set them out ahead of time.

  15. 11
    ——Red Stinger

    Lily Pads can actually be placed on land, weird as that sounds. We just need to put them down before we reach the lake.

  16. 12
    Lily Pad

    That's right. You can plant me on land, too. That way, your plants will stay with you on the lake.

  17. 13
    Hygro Plantago

    As we mentioned before, Hurriclover can also draw in water from the lake, wrap it around his leaves, and fire them.

  18. 14
    (monologue)

    (I remember that. Since he's gathering liquid, while Hurriclover is charging up, I can use...)

  19. 15
    ——Homing Thistle

    I remember Hygro Plantago saying you could drain the water while he's gathering it, stopping him from firing.

  20. 15
    ——Red Stinger

    Can't Hygro Plantago steal the water right out from under him?

  21. 16
    Hygro Plantago

    Right. If he uses that move, just send me in to absorb the water while he's charging up.

  22. 17
    Lily Pad

    But doesn't Hygro Plantago have a cooldown? What if the skill isn't ready?

  23. 18
    Cherry Bomb

    If all else fails, have Wall-nut block the projectile. It might be a little rough, but it should work.

  24. 19
    Peashooter

    Hurriclover's charge is pretty powerful, too. We need a good way to handle that.

  25. 20
    ——

    A charging attack just needs to be blocked, so we can use...

  26. 21
    ——

    Wall-nut can block the charge, of course.

  27. 22
    Wall-nut

    If Hurriclover runs into a wall, he won't keep banging his head against it.

  28. 23
    Cuscata

    So, your friend's called Hurriclover. Doesn't he attack with wind?

  29. 24
    Sunflower

    Oh, absolutely. He'll blow our plants all over the place.

  30. 25
    Sunflower

    If the wind blows a plant somewhere else, it might not be much use anymore.

  31. 26
    ——

    If a plant gets blown somewhere useless, we can move it back with...

  32. 27
    ——

    With our new teammate Cuscata, moving plants back into place will be a breeze.

  33. 28
    Cherry Bomb

    That's a lot of plants to bring. Do we have enough Seed Slots?

  34. 29
    ——Homing Thistle

    If we don't, we'll just have to make some trade-offs. Not everything we mentioned is essential.

  35. 29
    ——Red Stinger

    If we have to, we'll pick and choose. We don't need every single one of these plants.

  36. 30
    Hygro Plantago

    Then it's settled. Let's get ready to meet Hurriclover.

  37. 200
    (monologue)

    (A winged Peashooter can float on water. That could work.)

  38. 201
    (monologue)

    (But that solution is far too restrictive. There has to be a better one.)

  39. 300
    (monologue)

    (Even with this plant, I still don't see how we can put the land to use.)

  40. 400
    (monologue)

    (This plant doesn't have much to do with liquids. Let me think again.)

  41. 500
    (monologue)

    (We'd get absolutely launched by Hurriclover.)

  42. 600
    (monologue)

    (If Hurriclover charged into Cherry Bomb, the explosion would definitely hurt him.)

  43. 601
    (monologue)

    (But Cherry Bomb's cooldown is too long, and it could only block him once.)

  44. 602
    (monologue)

    (We can't stockpile a bunch of single-use plants ahead of time, either. Is there a better option?)

  45. 700
    (monologue)

    (Does this really have much to do with moving plants...? Better rethink this.)

Enemy guide