
LEVEL 03 · Extra Mode
Pea Laboratory
Try to have 6 red Peashooters with wings at the same time.
Level brief
Try to have 6 red Peashooters with wings at the same time.
Tip: {{CG}}Crossbreed green and blue peas to produce red peas. Crossbreeding two winged peas always produces a winged pea. You can inspect pea genes while crossbreeding.
Spawn system
Spawn analysis
Summarizes and visualizes the level's natural spawn behavior.
Current difficultyMedium
Scan the opening roster first; lane distribution and mechanics remain in the full table.
- Wave01
- Wave02
Open full level wave tableView all 15 waves and lane distributions
Row −2Easy and Medium do not use the Soul score; Row −2 follows ordinary random-lane selection.
- Wave01
- Wave02
- Wave03
- Wave04
- Wave05Manual fixed configurationx5Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave06Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave07Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave08Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave09Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave10FLAGManual fixed configurationx11Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave11Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave12Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave13Manual fixed configurationx11Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave14Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave15Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.



