LEVEL 03 · Extra Mode

Pea Laboratory

Try to have 6 red Peashooters with wings at the same time.

Level brief

Try to have 6 red Peashooters with wings at the same time.

Tip: {{CG}}Crossbreed green and blue peas to produce red peas. Crossbreeding two winged peas always produces a winged pea. You can inspect pea genes while crossbreeding.

ObjectiveCrossbreed 6 Peashooters that meet the requirements

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x11 zombie type
  2. Wave02
    Known spawns x11 zombie type
Open full level wave tableView all 15 waves and lane distributions
Full level wave table15 waves total
Fixed laneRandom laneRow −2: random at this difficulty

Row −2Easy and Medium do not use the Soul score; Row −2 follows ordinary random-lane selection.

  1. Wave01
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
  2. Wave02
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
  3. Wave03
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
  4. Wave04
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  5. Wave05
    Manual fixed configurationx5
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  6. Wave06
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Conehead ZombieROADBLOCKZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  7. Wave07
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  8. Wave08
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  9. Wave09
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  10. Wave10FLAG
    Manual fixed configurationx11
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Flag ZombieFLAGZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x4
  11. Wave11
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  12. Wave12
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  13. Wave13
    Manual fixed configurationx11
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Flag ZombieFLAGZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x4
  14. Wave14
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1
  15. Wave15
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Row −2: random at this difficultyEligible lanes 1/2/3/4/5
      x1

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Enemy guide