
LEVEL 06 · Extra Mode
Thread the Needle
Control Peashooter and time your shots so each pea passes cleanly through the Starcones.
Level brief
Control Peashooter and time your shots so each pea passes cleanly through the Starcones.
{{KUp}}{{CG}}: Move Peashooter up
{{KDown}}{{CG}}: Move Peashooter down
{{KShoot}}{{CG}}: Spend 50 Sun to attack
Spawn system
Spawn analysis
Summarizes and visualizes the level's natural spawn behavior.
Current difficultyMedium
Wave previewFirst two waves
Scan the opening roster first; lane distribution and mechanics remain in the full table.
- Wave01
- Wave02
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lane
- Wave01
- Wave02
- Wave03
- Wave04
- Wave05
- Wave06
- Wave07
- Wave08
- Wave09
- Wave10FLAG
- Wave11
- Wave12
- Wave13
- Wave14Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave15Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave16Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave17Manual fixed configurationx4Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave18Manual fixed configurationx4Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave19Manual fixed configurationx4Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave20FLAGManual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.
