LEVEL 06 · Extra Mode

Thread the Needle

Control Peashooter and time your shots so each pea passes cleanly through the Starcones.

Level brief

Control Peashooter and time your shots so each pea passes cleanly through the Starcones.

{{KUp}}{{CG}}: Move Peashooter up

{{KDown}}{{CG}}: Move Peashooter down

{{KShoot}}{{CG}}: Spend 50 Sun to attack

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x11 zombie type
  2. Wave02
    Known spawns x11 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lane
  1. Wave01
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
  2. Wave02
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
  3. Wave03
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    5. Lane5
  4. Wave04
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  5. Wave05
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x2
    5. Lane5
  6. Wave06
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
  7. Wave07
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  8. Wave08
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  9. Wave09
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    5. Lane5
  10. Wave10FLAG
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
  11. Wave11
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
    3. Lane3
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    5. Lane5
  12. Wave12
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
  13. Wave13
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
  14. Wave14
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
  15. Wave15
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
  16. Wave16
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
  17. Wave17
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  18. Wave18
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  19. Wave19
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x2
  20. Wave20FLAG
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    2. Lane2
      • Starcone ZombieCONEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Enemy guide