LEVEL 10 · Story Mode

Upper Waterfall

Beyond here lies Maple Lake.

Level brief

Beyond here lies Maple Lake.

Hurriclover's stance on the voyage remains unclear, but we'll have to follow this gale and talk things out.

For now, we need to clear out the zombies here.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x0+ point pool1 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx1+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx1+ point-pool additions built at level start (random quantity)
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
      • Hypnotic Pole ZombiePOLEZOMBIE
        Fixed lane
        x1
    4. Lane4
    5. Lane5
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx1+ flag-wave generation x5+ point-pool additions built at level start (random quantity)
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5
      x1
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x4
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  11. Wave11
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  12. Wave12
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  13. Wave13
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  14. Wave14
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  15. Wave15
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  16. Wave16
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  17. Wave17
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  18. Wave18
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  19. Wave19
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  20. Wave20FLAG
    Manual fixed configurationx0+ flag-wave generation x9+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x8
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Starcone ZombieCONEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Hypnotic Pole ZombiePOLEZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Upper Waterfall

View full scene →
  1. 0
    Hygro Plantago

    This is Ordzumby, whom I mentioned earlier. And this is the team I'm joining on a voyage to the Zombie Lair.

  2. 1
    ——Homing Thistle

    Thank you for your hospitality, Ordzumby. It's an honor to enjoy such a delicious soup.

  3. 1
    ——Red Stinger

    This soup is delicious! Thanks for making a whole pot to welcome us, Ordzumby.

  4. 2
    Ordzumby

    Think nothing of it. Hygro Plantago is the one who taught me the recipe.

  5. 3
    Ordzumby

    I'm not originally from Maple Falls. I came here on my travels, decided to settle down, and met Plantago.

  6. 4
    Ordzumby

    I've told Plantago plenty of stories from my travels. Plantago hopes to find a chance to explore beyond Maple Falls, too.

  7. 5
    Ordzumby

    So really, I'm grateful that you're willing to bring Hygro Plantago on your voyage.

  8. 6
    Sunflower

    There are zombies in the distance. I can just make out one that looks different... I think it's a Pole Vaulting Zombie!

  9. 7
    Peashooter

    Looks like we have to go. Mr. Ordzumby, could we take some of this cake with us?

  10. 8
    Ordzumby

    Of course. Before you leave, there's something I'd like to ask of you as well.

  11. 9
    Ordzumby

    This is Cuscata. I found the little one unconscious in the waterfall and brought them home to recover.

  12. 10
    Ordzumby

    Being a zombie makes things a little awkward for me. Since you're all plants, could you look after this child?

  13. 11
    Ordzumby

    They don't remember where they came from, either. Since you're traveling anyway, perhaps you can help them find their home.

  14. 12
    Lily Pad & Sunflower

    Aww, it's a pink kitty plant! So cute!

  15. 13
    ——Homing Thistle

    Of course. We could use the help of more plants, too.

  16. 13
    ——Red Stinger

    Sure. The more plants we have, the livelier it'll be.

  17. 14
    Cuscata

    Thank you. I'll do everything I can to help you, too.

  18. 15
    Wall-nut

    According to our intel, that Pole Vaulting Zombie has something smeared on its pole, and it can throw the pole.

  19. 16
    Cherry Bomb

    I hear the substance on it is similar to what Hypno-shroom uses. It can hypnotize plants.

  20. 17
    Cuscata

    If a plant is hypnotized, I can parasitize it and purge the hypnotic effect from within.

  21. 18
    Cuscata

    The plant will revert to Sun and a Seed Packet, but you can simply plant it again. I hope that helps.

  22. 19
    ——Homing Thistle

    We'll be counting on you. And we'll honor our promise to Ordzumby and take good care of you.

  23. 19
    ——Red Stinger

    We'll be counting on you. Once the fight is over, we'll share some cake and get to know each other.

Enemy guide