LEVEL 18 · Extra Mode

Lotus Marsh

Ride upon cards like shooting stars, stay alert on every pass, and fight alongside Lorus as zombies trek through the mire, weaving through a sea of lotus blossoms.

Level brief

Ride upon cards like shooting stars, stay alert on every pass, and fight alongside Lorus as zombies trek through the mire, weaving through a sea of lotus blossoms.

Zombies follow the mud paths. You gain 15 Sun each wave.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x21 zombie type
  2. Wave02
    Known spawns x11 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lane
  1. Wave01
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  2. Wave02
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
    5. Lane5
  3. Wave03
    Manual fixed configurationx1
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  4. Wave04
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 2/4
      x1
  5. Wave05
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  6. Wave06
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  7. Wave07
    Manual fixed configurationx2
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  8. Wave08
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  9. Wave09
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  10. Wave10FLAG
    Manual fixed configurationx5
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Flag ZombieFLAGZOMBIE
        Fixed lane
        x1
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  11. Wave11
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  12. Wave12
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x2
    5. Lane5
  13. Wave13
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  14. Wave14
    Manual fixed configurationx4
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    5. Lane5
  15. Wave15
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x2
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  16. Wave16
    Manual fixed configurationx5
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
      • Basic ZombieNORMALZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 2/4
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 2/4
      x1
  17. Wave17
    Manual fixed configurationx3
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x2
    3. Lane3
    4. Lane4
      • Conehead ZombieROADBLOCKZOMBIE
        Fixed lane
        x1
    5. Lane5
  18. Wave18
    Manual fixed configurationx4
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 2/4
      x1
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 2/4
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 2/4
      x2
  19. Wave19
    Manual fixed configurationx6
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 2/4
      x6
  20. Wave20FLAG
    Manual fixed configurationx9
    Fixed-lane distributionOnly spawns with an explicit lane are listed here
    1. Lane1
    2. Lane2
      • Buckethead ZombiePAILZOMBIE
        Fixed lane
        x1
    3. Lane3
    4. Lane4
      • Flag ZombieFLAGZOMBIE
        Fixed lane
        x1
    5. Lane5
    Lane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
    • Conehead ZombieROADBLOCKZOMBIE
      Random laneEligible lanes 2/4
      x4
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 2/4
      x3

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Enemy guide