
LEVEL 18 · Extra Mode
Lotus Marsh
Ride upon cards like shooting stars, stay alert on every pass, and fight alongside Lorus as zombies trek through the mire, weaving through a sea of lotus blossoms.
Level brief
Ride upon cards like shooting stars, stay alert on every pass, and fight alongside Lorus as zombies trek through the mire, weaving through a sea of lotus blossoms.
Zombies follow the mud paths. You gain 15 Sun each wave.
Spawn system
Spawn analysis
Summarizes and visualizes the level's natural spawn behavior.
Current difficultyMedium
Scan the opening roster first; lane distribution and mechanics remain in the full table.
- Wave01
- Wave02
Open full level wave tableView all 20 waves and lane distributions
- Wave01
- Wave02
- Wave03
- Wave04Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave05
- Wave06
- Wave07
- Wave08
- Wave09
- Wave10FLAG
- Wave11
- Wave12
- Wave13
- Wave14
- Wave15
- Wave16Manual fixed configurationx5Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave17
- Wave18
- Wave19
- Wave20FLAGManual fixed configurationx9Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.





