
LEVEL 30 · Extra Mode
Plate Tectonics
Ride these few precious floor tiles back and forth across the entire screen to finish the fight.
Level brief
Ride these few precious floor tiles back and forth across the entire screen to finish the fight.
Spawn system
Spawn analysis
Summarizes and visualizes the level's natural spawn behavior.
Current difficultyMedium
Wave previewFirst two waves
Scan the opening roster first; lane distribution and mechanics remain in the full table.
- Wave01
- Wave02
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom laneRow −2: random at this difficulty
Row −2Easy and Medium do not use the Soul score; Row −2 follows ordinary random-lane selection.
- Wave01
- Wave02
- Wave03
- Wave04
- Wave05
- Wave06
- Wave07
- Wave08
- Wave09
- Wave10FLAGManual fixed configurationx7Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave11
- Wave12
- Wave13
- Wave14
- Wave15
- Wave16
- Wave17
- Wave18Manual fixed configurationx3Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
- Wave19
- Wave20FLAGManual fixed configurationx11Fixed-lane distributionOnly spawns with an explicit lane are listed hereLane selected at spawnRow −1 is random; Row −2 switches between random and Soul scoring by difficulty
xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.



