LEVEL 49 · Story Mode

Sands of Time ~ Urgency

As the clock shifts, this land's spacetime drifts ever farther from its original state. Windblown dust fills the sky, trapping us in the heart of the desert.

Level brief

As the clock shifts, this land's spacetime drifts ever farther from its original state. Windblown dust fills the sky, trapping us in the heart of the desert.

Alloysuckle has already summoned members of her organization as reinforcements. The safest option is to hold our position for now, then search for a way to restore the land.

Meanwhile, Applayer, who has been caring for Peony, seems to have something to say.

Spawn system

Spawn analysis

Summarizes and visualizes the level's natural spawn behavior.

Medium

Current difficultyMedium

Wave previewFirst two waves

Scan the opening roster first; lane distribution and mechanics remain in the full table.

  1. Wave01
    Known spawns x0+ point pool1 zombie type
  2. Wave02
    Known spawns x0+ point pool1 zombie type
Open full level wave tableView all 20 waves and lane distributions
Full level wave table20 waves total
Fixed laneRandom lanePoint-pool candidate

Point poolWhen the level initializes, budget, cost, and unlock wave filter candidates. Types are drawn with replacement by candidate weight; lanes use anti-repeat smoothing.

  1. Wave01
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  2. Wave02
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  3. Wave03
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  4. Wave04
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  5. Wave05
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  6. Wave06
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  7. Wave07
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  8. Wave08
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  9. Wave09
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  10. Wave10FLAG
    Manual fixed configurationx0+ flag-wave generation x6+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x5
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  11. Wave11
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  12. Wave12
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  13. Wave13
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  14. Wave14
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  15. Wave15
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  16. Wave16
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  17. Wave17
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  18. Wave18
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  19. Wave19
    Manual fixed configurationx0+ point-pool additions built at level start (random quantity)
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
  20. Wave20FLAG
    Manual fixed configurationx0+ flag-wave generation x9+ point-pool additions built at level start (random quantity)
    Flag-wave generationThe engine fixes this count while building the wave table at level start, then distributes lanes with smoothed random selection
    • Flag ZombieFLAGZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x1
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Flag-wave spawn
      x8
    Point-pool candidatesOnly types affordable and unlocked for this wave are shown
    • Basic ZombieNORMALZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Buckethead ZombiePAILZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Bucketholder ZombieBUCKETZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Lantern ImpNELUMBOZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?
    • Witch ZombieWITCHZOMBIE
      Random laneEligible lanes 1/2/3/4/5Point-pool candidate
      ?

xN separately counts authored JSON records and deterministic engine flag-wave generation at this difficulty; ? is resolved only when the point pool builds the wave table at level start.

Related story

Configured by this level

Entered: Sands of Time ~ Urgency1

View full scene →
  1. 0
    CD-shroom

    My apologies, Chief Alloysuckle. I'm a little late.

  2. 1
    Alloysuckle

    It's all right. You're not that late. Did you come alone?

  3. 2
    CD-shroom

    Some of the others are still on their way. The rest followed a new lead somewhere else.

  4. 3
    ——Homing Thistle

    Hmm? Is this one of your organization's members?

  5. 3
    ——Red Stinger

    Alloysuckle, may I ask who this mushroom is?

  6. 4
    Alloysuckle

    Allow me to introduce CD-shroom, one of our organization's finest and an expert on space.

  7. 5
    Applayer

    Sorry to interrupt. Peony's condition is serious, so let me quickly bring everyone up to speed.

  8. 6
    Applayer

    Judging from her symptoms, Peony appears to be malnourished.

  9. 7
    Wiremoss

    Huh? Isn't she a power source? How can a power source get malnourished?

  10. 8
    Applayer

    Even a power source needs an energy input to sustain itself.

  11. 9
    Applayer

    Before she passed out, she told me her usual supply of drinks had suddenly vanished. That may be the cause.

  12. 10
    Hygro Plantago

    You mean "The Pond"? I remember she still had a few when we arrived.

  13. 11
    Hygro Plantago

    I think it's some kind of energy drink. Oh, that would mean...

  14. 12
    Applayer

    It may contain electrolytes her battery needs. Without a sample, analyzing its composition will be tough.

  15. 13
    ——Homing Thistle

    Everyone leaves things on the ground when we take a break. Could she have forgotten to pick them up?

  16. 13
    ——Red Stinger

    Could she have left them behind after one of our breaks? Why don't we go back and look?

  17. 14
    Sunflower

    I don't think she forgot them. Peashooter and I checked everything before we set out.

  18. 15
    Peashooter

    This desert made us worried we'd lose something, so we were extra careful.

  19. 16
    Alloysuckle

    In that case, it's unlikely, but the items may have been lost during a shift.

  20. 17
    CD-shroom

    Chief Alloysuckle, the mechanics behind that are rather strange.

  21. 18
    CD-shroom

    A shift like this usually has some way to decide which objects change along with it.

  22. 19
    CD-shroom

    If her belongings were classified as part of the environment, they may have vanished when it shifted.

  23. 20
    CD-shroom

    I don't know how the clock works, but shifting a few more times might bring them back.

  24. 21
    Cuscata

    Doesn't this place have only two states, snowfield and desert? One shift should find them, right?

  25. 22
    Alloysuckle

    They may all look like the same snowfield or desert, but the exact point in time varies.

  26. 23
    Alloysuckle

    Every trip from snowfield to desert and back has some temporal drift. There's no guarantee we'll return anywhere near the original point in time.

  27. 24
    Alloysuckle

    That's my judgment as a local. I can sense the subtle differences.

  28. 25
    Hygro Plantago

    Then I'll try cycling it a few times. Let's hope we get lucky.

  29. 26
    Hygro Plantago

    I can't even tell which state we're in now, with all this blowing sand.

  30. 27
    (monologue)Homing Thistle

    (Still, nobody here actually understands this clock. I hope nothing else goes wrong.)

  31. 27
    (monologue)Red Stinger

    (This clock really doesn't inspire confidence. I hope everything goes smoothly.)

Configured by this level

Entered: Sands of Time ~ Urgency2

View full scene →
  1. 0
    Ordzumby

    Alloysuckle, long time no see! I heard things weren't going well here, so I hurried back.

  2. 1
    Hygro Plantago

    Ordzumby? What are you doing here?! And you know Alloysuckle?

  3. 2
    Alloysuckle

    My family took care of Ordzumby years ago, so we consider each other family.

  4. 3
    Alloysuckle

    After the organization was passed down to me, Ordzumby went to the waterfall for a vacation.

  5. 4
    Alloysuckle

    By the way, didn't our chief strategist come with you?

  6. 5
    ——

    Is it that pine tree over there? It looks pretty sharp.

  7. 6
    CD-shroom

    No, that's just a zombie hiding inside a tree shell—a hunting method local zombies adapted to this environment.

  8. 7
    ——

    Then is it that little sprout with the flower? It looks full of life.

  9. 8
    CD-shroom

    No, that's just a little weed. It sprouts at night and shrinks back by day—or sprouts by day and shrinks back at night.

  10. 9
    ——

    Then is the chief strategist that rock? It looks extremely... rock-like.

  11. 10
    Ordzumby

    The rock—uh, the chief strategist—is conducting some additional research. It'll probably be a while before they arrive.

  12. 11
    ——Homing Thistle

    So after all that, they're still not here. Your organization is pretty big... Wait, Wiremoss, why do you keep switching the clock?

  13. 11
    ——Red Stinger

    So they're not here yet. Your organization sure has a lot of members... Wait, who's been messing with the Apple Clock?

  14. 12
    Wiremoss

    Stop chatting! Applayer says Peony's vitals are barely registering now.

  15. 13
    Wiremoss

    Hurry up and adjust the clock! We need to find that drink and save Peony!

  16. 14
    ——Homing Thistle

    Peony is already that weak? Saving her comes first.

  17. 14
    ——Red Stinger

    Peony's condition... We need to move, now.

  18. 15
    (monologue)Homing Thistle

    (I really hope switching the clock this much doesn't have any side effects.)

  19. 15
    (monologue)Red Stinger

    (We can only bet that messing with the clock like this has no side effects.)

  20. 16
    Alloysuckle

    Hey, if our strate... strategist were here, they'd come up with a much better... solution.

Configured by this level

Entered: Sands of Time ~ Urgency3

View full scene →
  1. 0
    ???

    Sorry I'm late. The situation around Distant Pond held me up for quite a while.

  2. 1
    Alloysuckle

    This is our chief strategist, Honey Bamboo! We have an urgent problem and need your advice.

  3. 2
    [narrator]

    Alloysuckle and CD-shroom explained Power Peony's condition to the bamboo.

  4. 3
    Honey Bamboo

    Your current approach is like searching for a needle in a haystack. Let's calm down and think this through carefully.

  5. 4
    Honey Bamboo

    This drink comes from Distant Pond. The situation is urgent, and we have no other leads.

  6. 5
    Honey Bamboo

    I think tracing it back to its source is our best option. And as it happens, recently—

  7. 6
    Magnet-shroom

    As it happens, you recently obtained information about the pond and have been dealing with the zombies there.

  8. 7
    Honey Bamboo

    Our operation against those zombies should still be confidential within the organization. Did CD-shroom mention it to you?

  9. 8
    CD-shroom

    I never mentioned that. Perhaps another member of the organization—

  10. 9
    Magnet-shroom

    There's no need for baseless suspicion.

  11. 10
    Magnet-shroom

    I simply used this clock and heard about it in the past.

  12. 11
    ——

    You used the clock to travel through time!?

  13. 12
    (monologue)

    (I never imagined this clock could be so terrifying.)

  14. 13
    Wiremoss

    Then why didn't you suggest this plan sooner? That would've been better for Peony!

  15. 14
    Magnet-shroom

    Because the chief strategist's original plan only covered events after our meeting.

  16. 15
    Magnet-shroom

    If I acted early, events might have veered into uncharted territory.

  17. 16
    Magnet-shroom

    We only have one chance. We can't risk making things worse.

  18. 17
    Honey Bamboo

    Under these circumstances, a cautious approach was indeed the better choice.

  19. 18
    Honey Bamboo

    Then what was the original plan?

  20. 19
    Magnet-shroom

    As the plan calls for, please give me some time to modify this clock.

Related by story definition

Talk: Sands of Time ~ Urgency3

View full scene →
  1. 0
    Magnet-shroom

    The clock is ready. It can now jump back into the past.

  2. 1
    Magnet-shroom

    All you need to do is use the clock to shift into the past, then go to Distant Pond.

  3. 2
    Magnet-shroom

    Something must have happened there to stop the energy drink from being produced normally.

  4. 3
    Magnet-shroom

    Leave everything else to me.

  5. 4
    Honey Bamboo

    What does the original plan call for you to do?

  6. 5
    Magnet-shroom

    The plan requires a few other conditions. I'm the only one who can arrange them.

  7. 6
    Magnet-shroom

    First, Lorus can't come into the past with us.

  8. 7
    Magnet-shroom

    The pond is on an island in the middle of the ocean, so it's easy to get lost.

  9. 8
    Magnet-shroom

    We need to preserve the Lorus of that time, who had just left the pond for Mysterious Swamp.

  10. 9
    Magnet-shroom

    That way, you can meet him by the sea. He'll have left the pond only recently, so he'll remember the way.

  11. 10
    Magnet-shroom

    Second, I need to return to Snowbloom Palace, stop Peony, and arrange for BISHOP to meet us.

  12. 11
    Lorus

    True. The pond is in the middle of the ocean, and even I'm no longer sure exactly where it is.

  13. 12
    ——

    That's a lot to handle. Will you be all right on your own?

  14. 13
    Sweetbriar Rose

    I'll go with you. If you need to coordinate with BISHOP, having me there will make things much easier.

  15. 14
    Wiremoss

    Then Mei and I will go too. As plants of Mechanical Snowfield, we can't help but worry.

  16. 15
    Magnet-shroom

    All right. Once we've dealt with the zombies, we'll get ready to leave.

  17. 16
    ——

    If possible, could you mention the Nuclear Facility too?

  18. 17
    ——

    We have no idea how to restore this area. If we can prevent the disaster, we won't have to.

  19. 18
    Alloysuckle

    Sorry to interrupt, but is this clock really all right? It's hopping all over the place. How strange.

  20. 19
    Enzymei

    It's almost as if it were catalyzed...

  21. 20
    Magnet-shroom

    The clock was just modified, so it may be a little overactive right now.

  22. 21
    Ordzumby

    Overactive?

Related by story definition

Completed: Sands of Time ~ Urgency3

View full scene →
  1. 0
    (monologue)Homing Thistle

    (This clock... It really hurts when it slams into you, but it feels nice to the touch.)

  2. 0
    (monologue)Red Stinger

    (Ow! This clock keeps bouncing into me. It's so springy, though—it must be wonderfully chewy.)

  3. 1
    ——

    So that's what you meant by "overactive"... It's finally settled down.

  4. 2
    Magnet-shroom

    The modifications were extensive, so this kind of behavior isn't too surprising.

  5. 3
    Magnet-shroom

    Let's proceed with the plan. Take the Seed Packets to the pond. Wiremoss and the others will come with me to handle everything else.

  6. 4
    Magnet-shroom

    Oh, and one more thing. If you go to the pond now, you should arrive just in time to meet Gatling Pea.

  7. 5
    Peashooter

    Gatling Pea! Why would he happen to be there?

  8. 6
    Magnet-shroom

    At least in the previous timeline, he was traveling there around the time you reached the swamp.

  9. 7
    Sunflower

    Hasn't Pea-Pea always wanted to meet Gatling Pea?

  10. 8
    (monologue)

    (Peashooter's that excited? We should get an autograph while we're there.)

Enemy guide