Hurriclover

Boss file · Maple Falls, Fall-5-A

Hurriclover

The lake dweller who lives high above Maple Falls.

Time limit240 seconds

Resident Above Falling Maple Lake

I live at the top of Maple Lake

Lore

Hurriclover lives around Maple Lake and is an old friend of several travelers. Climbing the falls is both a stage of the voyage and a visit to someone they know. Local friends Hygro Plantago and Pujiang share holiday cooking, with Hurriclover preparing staples, moving water, or teasingly blowing a friend's fluffy tails apart.

The letter pointing toward the zombie lair is met with caution. Places on its map recall earlier troubles, raising concern that the travelers may face more danger than expected. Rather than simply forbidding the journey, Hurriclover proposes a match on familiar lake waters to assess their readiness.

Wind and water are customary powers, but conversation turns easily to good cakes, friends who traveled far away, and future visits. Contacts in the swamp may also be willing to help. Caution, hospitality, and enthusiasm for sparring coexist; tea alone rarely completes the visit.

The companions know this temperament and discuss cooperation before the invitation arrives. Hurriclover, meanwhile, can complain that Cherry Bomb hurts. Testing friends seriously still leaves room for teasing and protest, giving a gathering at Maple Lake its particular warmth.

Mechanics

Role

Main boss · Wind, dash, and gathering

  • The battle has a 240-second time limit; failing to defeat Hurriclover within four minutes is a loss.

  • Dash advances along a lane and destroys most plants it touches. Wall-nut and Cherry Bomb can interrupt it, and Cherry Bomb detonates immediately.

  • Gathering charges and fires wind projectiles. Nearby Hygro Plantago can absorb and interrupt the gathering before shots are fired.

  • Whirlwind relocates most contacted plants to nearby legal tiles; without a legal destination, a plant may be lost. Water support affects eligibility.

  • He will not use the same skill twice in a row, so watching the previous move helps estimate the next risk.

The battle has a 240-second limit. Dash, gathering, and whirlwind use distinct collision, fluid, and destination checks; 100 cs = 1 second.

Time limit and skill selection

The first skill begins about 100 cs after battle starts. Completion or interruption starts a new skill countdown, roughly 500–400 cs depending on difficulty.

The next choice excludes the skill just used. Dash, gathering, and whirlwind therefore do not follow a fixed rotation. Failure to defeat Hurriclover within 240 seconds loses the battle.

Sk+1∈{D,G,W}∖{Sk},Twin=240sS_{k+1}\in\{D,G,W\}\setminus\{S_k\},\qquad T_{\text{win}}=240\text{s}
No immediate repeat does not imply a fixed rotation.

Dash targeting and interruption

Lane selection favors threatened plants in columns 3–9; Lily Pad and Cuscata are not primary lure targets. After about 100 cs of charging, Hurriclover dashes left from the target lane’s right side for about 460 px, slowing during travel. The full action lasts roughly 500–700 cs.

Most contacted plants are lost outright. Wall-nut stops the dash and normally takes one-third of its maximum HP plus 1; Unbalanced uses a higher proportion. Cherry Bomb detonates on collision, and external explosions also interrupt the dash.

Ldash≈460 px,Taction≈[500,700] csL_{\text{dash}}\approx460\text{ px},\qquad T_{\text{action}}\approx[500,700]\text{ cs}
Unbalanced increases Wall-nut’s proportional damage.

Gathering and pre-release absorption

Gathering returns Hurriclover to the right for about 900 cs of charging, then releases nine fan volleys about 10 cs apart. From Easy to Unbalanced, each volley contains 1, 3, 5, 7, or 9 shots, spaced about 0.2 rad apart, with 300 damage per shot.

Before release, Hygro Plantago can absorb the gathered fluid within its absorption area and interrupt the skill; its normal area is the surrounding 3×3 tiles. Released wind shots are separate projectiles and cannot be treated as the gathering source.

Nshots per volley∈{1,3,5,7,9},Δθ=0.2 rad,D=300N_{\text{shots per volley}}\in\{1,3,5,7,9\},\quad \Delta\theta=0.2\text{ rad},\quad D=300
Source absorption applies before release.

Whirlwind and legal destinations

Formation and dissipation each take about 100 cs, with about 800 cs of movement between them. Hurriclover travels toward a screen corner, relocating most contacted plants to legal planting tiles in their surrounding 3×3 area.

A plant may be lost if no legal destination exists. Lily Pad support affects water-tile eligibility without changing the upper plant’s type. Cuscata storage and redeployment are separate actions from whirlwind displacement.

p′∈N3×3(p)∩Pplantable,∅⇒lossp'\in\mathcal N_{3\times3}(p)\cap\mathcal P_{\text{plantable}},\quad \varnothing\Rightarrow\text{loss}
A destination must satisfy both range and planting rules.

Interactions & counters

  • Wall-nut

    Can interrupt the dash and protect the backline.

  • Cherry Bomb

    Can interrupt the dash and detonates immediately when hit.

  • Hygro Plantago

    Can absorb and interrupt an unlaunched gathering wind shot.

  • Cuscata

    Can recover key plants after tornado movement disrupts the field.