SYSTEM REQUIREMENTS

PVZ: Voyage · System Requirements

Recommended specs, minimum conditions, and platform compatibility boundaries for PVZ: Voyage (Plants vs. Zombies Voyage / GhTr Perfect Voyage).

PVZ: Voyage is a 2D tower-defense fan project. Hardware needs are usually modest, but frame rate and launch stability still depend on single-thread CPU performance, disk I/O, graphics drivers, system patches, and vendor restrictions. The table is a practical fit check; minimum conditions mean the game should usually start and be playable, not that every device combination is covered.

Operating system compatibility

  • Windows 7 SP1 and later can use the current Windows builds in both 64-bit and 32-bit form. Windows 10/11 is the recommended test and troubleshooting environment.
  • On 32-bit Windows, use the Windows x86 self-extracting EXE or ZIP build. On 64-bit Windows, use an x64 build unless you have a specific reason not to.
  • Android 5.0 (API 21) and later can attempt to install the APK. Android 8 or newer is usually the better baseline for stable runtime.
  • macOS and Linux do not have native builds. Wine / CrossOver may be tried at your own discretion, but those environments are outside this site's support boundary.
  • iOS / iPadOS currently has no package, and this site does not provide jailbreak or porting instructions.

Hardware reference table

ComponentMinimumRecommendedNotes
CPUIntel Core i3-2100 / AMD A8-5600K classIntel Core i3-8100 / AMD Ryzen 3 1200 or betterPVZ: Voyage is single-thread sensitive; older CPUs may drop frames during heavy zombie waves.
GPUIntel HD Graphics 4000 class iGPUAny discrete GPU or iGPU made after 2015The game does not rely on a complex 3D pipeline; a modern integrated GPU with working drivers is usually enough.
RAM2 GB4 GB or moreReal usage is usually around 300–600 MB; headroom helps reduce contention with background apps.
Storage~250 MB free1 GB free (saves and extras)Save files live in C:\ProgramData\PerfectVoyage by default.
DirectX / runtimeDirectX 9 and the Visual C++ RedistributableDirectX 9 and the Visual C++ RedistributableIf launch reports a missing DLL, install the matching Visual C++ Redistributable and required DirectX runtime from Microsoft sources.
Android deviceAndroid 5.0, 2 GB RAM, ARMv7Android 8+, 3 GB RAM, ARM64First launch unpacks ~400 MB of resources; vendor battery policy or emulator limits may affect frame rate.

If you see stutter or launch failures near the minimum conditions, check the FAQ for resolution, background-app, runtime, and graphics-driver guidance. On Android, keep battery above 30%; some battery-saver modes throttle CPU/GPU performance, which can look like frame-rate loss rather than file corruption.