SYSTEM REQUIREMENTS
PVZ: Voyage · System Requirements
Official recommended specs, minimum specs, and platform compatibility for PVZ: Voyage (Plants vs. Zombies Voyage / GhTr Perfect Voyage).
PVZ: Voyage is a 2D tower-defense fan project. Overall hardware needs are modest; single-thread CPU performance and disk I/O are the main bottlenecks. The tables below cover Windows and Android compatibility so you can plan a build or pick a phone with confidence.
Operating system compatibility
- Windows 7 SP1 and later, both 64-bit and 32-bit, are supported. Windows 10/11 recommended.
- On 32-bit Windows, use the Windows x86 self-extracting EXE or ZIP build.
- Android 5.0 (API 21) and later can install the APK. Android 8 or newer is recommended for stable performance.
- macOS and Linux do not have native builds. Wine / CrossOver may work but is not officially supported.
Hardware reference table
| Component | Minimum | Recommended | Notes |
|---|---|---|---|
| CPU | Intel Core i3-2100 / AMD A8-5600K class | Intel Core i3-8100 / AMD Ryzen 3 1200 or better | PVZ: Voyage is single-thread sensitive; older CPUs may drop frames during heavy zombie waves. |
| GPU | Intel HD Graphics 4000 class iGPU | Any discrete GPU or iGPU made after 2015 | There is no 3D pipeline; integrated graphics are plenty. |
| RAM | 2 GB | 4 GB or more | Real usage sits around 300–600 MB; some headroom prevents background apps from contending. |
| Storage | ~250 MB free | 1 GB free (saves and extras) | Save files live in C:\ProgramData\PerfectVoyage by default. |
| DirectX / runtime | DirectX 9 and the Visual C++ Redistributable | DirectX 9 and the Visual C++ Redistributable | If launch reports a missing DLL, install the Microsoft Visual C++ Redistributable. |
| Android device | Android 5.0, 2 GB RAM, ARMv7 | Android 8+, 3 GB RAM, ARM64 | First launch unpacks ~400 MB of resources. |
If you still see stutter at minimum specs, check the FAQ for advice on switching resolution, closing background apps, and disabling animated wallpapers. On Android, keep battery above 30%; some battery-saver modes throttle frame rate noticeably.