CD-shroom

Plant file · Sands of Time ~ Urgency

CD-shroom

Save, inspect, then overwrite the surrounding area.

Sun0
Recharge300s
Durability400

Lore

CD-shroom is a trusted member of Alloysuckle's organization with a deep knowledge of space. On arriving to meet the team, an apology for the delay comes before a report on the other members. Clear information takes priority over an elaborate introduction.

Saving and reading a surrounding area offers another way to examine it. Beyond visible scenery, there is information that can be recorded and recognized. Yet explanations of unfamiliar devices remain qualified: expertise in space does not reveal every mechanism automatically.

Both protagonists marvel at the ability in their diaries, then discover that plants like themselves, not grown from seed packets, cannot simply be stored. That limit raises further questions about what a reading does reveal. CD-shroom's place in the group extends beyond preserving a patch of battlefield.

Mechanics

Role

Area storage · Area overwrite

  • Base data: 0 sun; 300s recharge; 400 HP.

  • On planting, saves recordable plants, non-boss zombies, and field objects in the surrounding 3×3 area; later changes do not automatically update the save.

  • Single-click to view stored contents; double-click to load and overwrite nearby area.

  • Loading replaces eligible objects in the current surrounding 3×3 area; bosses, story plants, and special plants not grown from seed packets generally cannot be saved or overwritten.

Planting stores a local snapshot; loading applies that old snapshot to the current area. Storage is layered by object type and does not follow later field changes.

The nine-tile planting snapshot

At planting, the centered 3×3 area is recorded. Plants, non-boss zombies, and field objects each pass recordability checks before their rebuildable state is stored.

The plant layer mainly records ordinary packet-grown plants; wind and obstacles belong to field objects. Later movement, death, or Cuscata recovery does not update the stored contents.

F(c)={(x,y)∣∣x−xc∣≤1, ∣y−yc∣≤1}F(c)=\{(x,y)\mid |x-x_c|\le 1,\ |y-y_c|\le 1\}
Store at planting; do not update automatically.

Preview and confirmed load

A single click previews the planting-time archive without taking a new snapshot; a double click loads it. Preview does not lock the objects currently nearby.

Loading rebuilds eligible layers in the current nine-tile neighborhood from stored state. If the plant or surrounding objects moved, an old archive still replaces the current area; the entire field does not rewind.

S0=Snapshot⁡A(Bt0∣F(c)),Bt+∣F(c)=Rebuild⁡A(S0)S_0=\operatorname{Snapshot}_{\mathcal A}(B_{t_0}|_{F(c)}),\qquad B_{t^+}|_{F(c)}=\operatorname{Rebuild}_{\mathcal A}(S_0)
Preview reads the old archive without resnapshotting.

Overwrite layers and excluded objects

Loading clears eligible current plants, non-boss zombies, and field objects before reconstructing the archive. This replacement is not a damage event.

Bosses, story plants, special plants not grown from packets, and objects failing eligibility checks cannot be assumed storable or replaceable. Some special objects reveal text or thoughts; readable information does not imply a rebuildable entity.

Readable information does not imply a rebuildable object.

Stored state and time phase

A restored Cherry Bomb follows its stored state and own timing rather than becoming an instant explosion. An archived empty eligible layer can also remove objects currently occupying that layer.

Ice, stones, and other terrain or phase-bound objects may be cleared only in the current phase and return after a time-state switch. Local reconstruction does not promise permanent edits across all phases.

Local overwrite does not permanently edit every phase.

Interactions & counters

  • Cherry Bomb

    Can store and reload a high-value explosion.

  • Flag Zombie

    Area overwrite can remove a high-threat unit directly.

  • CocoBottle Shine

    Can preserve and release bottle liquid across day/night states.

  • Pine Zombie

    Daytime Pine Zombie deliberately avoids loading CD-shroom.

In-game tooltip

Stores the contents of the surrounding area. Double-click to overwrite the surrounding area with the stored contents. Single-click to view the stored contents.