Boss file · Mysterious Swamp exit, Swamp-4-A
Majorist
The zombie god once worshiped by the Ancestral Zombie.
Interdimensional Zombie God
I descend at the end of the swamp
Lore
Majorist hosts a quiz festival in the Mysterious Swamp as the god of zombies, greeting the plants with the energy of an overenthusiastic presenter. Visitors become guests, readiness is assumed, and questions follow. Even while wondering how a religious festival became a quiz show, the team grows nervous.
The battlefield supplies material for the program, including otherworldly visitors and quantities to observe. Looking and answering become part of the encounter. For the host, keeping the festival lively seems paramount. Divine grandeur and theatrical exaggeration coexist comfortably.
Historical records at Maple Lake connect this god's image to a zombie ancestor and its strength to spreading belief. That background lends interest to the appetite for audiences and festivals. An opening speech alone, however, cannot explain the prize hidden in the mist or the host's intentions.
Mechanics
Role
Quiz festival · Portal summoning
Periodically opens portals to summon enemies from other worlds; 0.17r shortens the portal interval.
After summoning, asks quiz questions; choose among four answers by planting on specified tiles. The bands narrow by difficulty in 0.17r.
During answer time, Majorist rapidly recovers half of his missing HP.
Correct answers advance the quiz; wrong answers do not. Answering three questions correctly or defeating Majorist both count as victory.
His staff gathering fires high-damage projectiles. Higher difficulties make both damage and projectile count more dangerous.
The portal phase tallies round data; the quiz checks a selected interval. Three correct answers or direct defeat wins. The difficulty index d ranges from 0 to 4.
Portals and quiz transitions
Each round summons outsiders before opening the quiz. The 0.17r release notes also shorten portal spawn intervals; the exact counter transition remains to be checked against the new build.
Four lit tiles represent numeric intervals, selected by planting. Judgment reads the relevant round tally or current field value and checks whether it lies within the chosen interval.
The three measured values
Question one reads sun spent during the round, not remaining sun. The 0.17r release notes give band widths of 300, 250, 200, 150, and 100 sun across the five difficulties; the precise band endpoints follow the displayed choices.
Question two reads plant count at judgment, with 0.17r band widths of 3, 3, 2, 2, and 1 plants across the five difficulties. Question three reads remaining sun at judgment, with widths of 125, 100, 75, 50, and 25 sun. Exact endpoints follow the displayed choices.
Recovery and answer outcomes
During answering, Majorist rapidly restores half of his missing HP. From current H and maximum Hmax, the amount is (Hmax−H)/2; this is not a reset to half maximum HP.
Correct answers advance the quiz; three correct answers or direct defeat win. In 0.17r the first wrong answer burns up to 2, 3, 4, 5, or 6 plants by difficulty; the second burns two lanes except on Easy, where it burns one. The release notes do not specify later penalties.
Summons and staff volleys
The 0.17r release notes change the portal interval from 1000−200×phase−20×difficulty to 700−200×phase−40×difficulty−a random value from −50 to 50. Its internal time unit, phase indexing, and effective bounds await verification in the new build. Summons act independently; planting, losses, and spending can affect quiz judgment.
Staff gathering releases a fan of high-damage shots, 2d+1 per volley: 1, 3, 5, 7, or 9 from Easy to Unbalanced. Their paths can cross the answer area; answering does not make plants immune.
Interactions & counters
- Planting answers
Quiz rounds are answered by planting in designated option slots.
- Portals
Summons units from other worlds and temporarily disrupts normal rules.