Larrow Butz

Boss file · Mysterious Swamp center, Swamp-3-B

Larrow Butz

The unlucky god-slaying bow hidden in the swamp.

Crazy God-Slaying Bow

I am lying in wait within the mud

Lore

Larrow Butz belongs to the Mysterious Swamp's stories of skilled archers, an ambusher guarding a narrow path. Concealment, brief appearances, and flying arrows define the encounter. The swamp's obscurity becomes a deliberate tool rather than mere difficult terrain.

The archer's attitude toward Majorist is the opposite of worship, describing the god with contempt as a source of misfortune. Approaching plants are assumed to be followers. Before understanding the local dispute, the team finds itself assigned a side in it.

Solemn declarations even invoke remembrance by later generations. Such ambition sits oddly beside the unlucky associations of the name. There is conviction behind the bow, but a first meeting cannot fully explain its origins or where it will lead.

Mechanics

Role

Area miniboss · Invisibility and blind volley

  • Appears briefly after the battle starts, then enters an invisibility cycle.

  • Each visible position is random, usually among the right-side columns.

  • After appearing, uses a blind volley, firing a ring of arrows. Higher difficulties increase the number of arrows.

  • The lower his HP falls, the more volleys he fires during each visible window.

  • Appearance positions do not cycle by lane; hits below the visibility threshold do not reduce HP.

Visibility controls HP damage; remaining HP controls additional arrow rings during exposure. In formulas, d runs from 0 on Easy to 4 on Unbalanced.

Visibility and damage windows

The visibility parameter A must reach 160 before a hit reduces HP. Below 160, hits do not reduce HP; a visible outline alone does not establish vulnerability.

Damage accumulated within an exposure can trigger an early transition into its shorter exit segment. Otherwise, the exposure continues on its normal schedule.

A≥160⇒ΔH=D,A<160⇒ΔH=0A\ge160\Rightarrow\Delta H=D,\qquad A<160\Rightarrow\Delta H=0
Seeing an outline does not establish vulnerability.

Blind volley and HP thresholds

Once battle progress or cumulative damage satisfies the activation condition, the exposure cycle includes blind volley. Each ring distributes d+4 arrows at equal angles: 4–8 from Easy to Unbalanced.

Below half HP, a middle ring is added; below quarter HP, a later ring is added as well. Difficulty determines arrows per ring, while HP determines additional rings within an exposure.

Narrows=d+4,θi=θ0+2πiNarrowsN_{\text{arrows}}=d+4,\qquad \theta_i=\theta_0+\frac{2\pi i}{N_{\text{arrows}}}
Ring count and arrows per ring use separate checks.

Random appearances and competing targets

Appearance positions are selected randomly across right-side and some central areas, rather than cycling through lanes. A fixed single-lane attack can hit only when its path intersects the current target.

Buckets and ordinary enemies share the field and may enter a plant’s targeting or projectile path first. Their presence does not extend the boss’s vulnerability window.

Illustrated positions are examples, not fixed spawn points.