§0 ·👏Welcome

Beyond the lawn, the voyage begins.

A Plants vs. Zombies fan project by GHTR Imaginarium.

§1 ·Voyage Tour

One route, unfolding across four regions

Set out by water at Maple Falls, then cross mist, snow, and sand. Move forward or back to read each region's atmosphere, environmental mechanics, and trail of clues.

A still view of the region remains available.

Maple Falls

Waterfall spray, crosswinds, and a shifting waterline carry the voyage outward; master their rhythm to find the route into the swamp.

Open region dossier →

A still view of the region remains available.

Mysterious Swamp

Thick mist hides the terrain while mechanisms and legends leave only scattered signals; follow the clues to cross the swamp and press deeper.

Open region dossier →

A still view of the region remains available.

Mechanical Snowfield

Snow buries the circuitry while electricity and magnetism reorder the field; trace the energy flow, rebuild the defense, and advance toward the sands.

Open region dossier →

A still view of the region remains available.

Sands of Time

At the far edge of the sands, time and space slip out of alignment; read the traces left by each anomaly and seek the route beyond the frontier.

Open region dossier →

A letter arrived, carrying a clue to the origin of the zombies’ lair. From that letter, the whole voyage began to unfold...

§2 ·Gameplay Highlights

Mechanics manual

Mechanics Manual

The rules are not background — they are the silent dialogue between the level designer and you.

Field Guide

Plants, zombies, and bosses in one archive

Plant file

Plants

Peashooter
Sunflower

Peashooter and Sunflower frame plant roles, resource flow, and crossbreeding decisions.

The trait map links pea type, projectile size, lane coverage, and attack interval.

Peashooter advanced read

Six gene pairs control pea type, size, repeat fire, and interval

New plants start purebred, while heterozygotes come from crossbreeding; the target keeps its tile, HP, and runtime state.

A
AA normal, aa ice, Aa fire.
B/D
Bb makes large peas; Dd covers the current and adjacent lanes.
C/E
Matching dominance enables repeat fire, then probability decays.
F
ff fires around [136, 150] cs and displays wings.
Open Peashooter entry →

Zombie file

Zombies

Pine Zombie
Firefly Zombie

Pine Zombie and Firefly Zombie show how regional threats shift lane pressure.

Zombie mechanics read

Time states and cold fliers

Pine Zombie changes damage windows; Firefly Zombie keeps adding independent flying targets.

Pine
Day jumps evade; night shell caps each hit at 5 HP, then throws expose full damage.
Firefly
Lamp releases 500 HP fliers; light bait and magnet removal stop the loop.
Open Pine Zombie entry →

Boss file

Bosses

Hurriclover
BISHOP

Hurriclover and BISHOP anchor boss-scale phases, win conditions, and special rules.

Boss mechanics read

Timed wind and 25 valid moves

Hurriclover tests landing tiles and interception; BISHOP checks board quality after each clear.

Wind
240s timer; no immediate skill repeat, with windows for dash, gathering, and whirlwind.
Chess
Bad moves stall progress; move 16 shifts the field, and move 25 wins.
Open Hurriclover entry →

§3 ·Community & Morning Post

0.17q

Release highlights

Maple Falls sings

  • Two original tracks: a minigame theme and a puzzle theme.
  • Snowbloom Palace and Chess Grid artwork, refreshed.
  • Honey Bamboo Trial stage 2: no more crossbreeding the Peashooter.

Sharper play

  • Conveyor shortcuts can no longer pull seeds that haven't entered the screen.
  • BISHOP cleans up Magnet Truck fights stalled past 16 seconds of continuous control.
  • Majorist gets a forced cutoff fallback; Gatling Pea blocks burning-tile movement.

The detail pass

  • Typos corrected and missing CD-shroom readout text restored.
  • Honey Bamboo hit detection against fast zombies, fixed.
  • Nested CD-shroom loading visuals and the missing Mysterious Swamp sun bottle, fixed.
Cover doodle for Morning Post #3: The Sands Boss Arrives

Morning Post · The weekly developer report, every Friday

Morning Post #3: The Sands Boss Arrives

Issue #3 · · Ghastasaucey

This issue covers the July 25 beta release of 0.17q: the final Sands of Time main-story level and boss, multi-round I, Zombie support, Sandbox fixes and keyboard controls, Lantern Imp and Fisherman Gargantuar adjustments, improved constellation linking, and the ParaTranz translation project.